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Archive for April 26, 2015

Game Design with Timlah – Unity Assets

The next step is to understand what an asset is. This post is more of a quick, simple look at Unity, showing you what it looks like and what we can do with it. It’s amazing how many people will start up Unity and be overwhelmed by the amount of stuff there is to do and see, as well as for people to expect that everything will be there, ready for use straight away. Sadly, asset creation takes a long time, so this mini-series of Game Design With Timlah might take a temporary hold whilst I develop content for the game.

However, let’s look at some of the core features of Unity’s asset management and what it can do for us!

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