MOBA goodness in a game filled with deities, Smite is a game that gives a fantasy fight feeling, coupled with a holy beatdown. We’ve reviewed MOBAs in the past and we’ve also recently shown who we feel our Top 10 Gods are – And Smite got mentioned in that article. With this in mind, it’s only fair that we give the Gods a run for their money in this review.
|Platforms||PC, PS4, XBox One,|
|Windows Release||March 25, 2014|
|Price (all platforms)
||£Free (in-game purchases, but purely cosmetic)|
MOBAs are often a 5v5 game with at least 3 lanes, where people fight down the lanes, take out towers and minions that spawn and hope that they don’t do it back to you. Because it’s a game of five a side, it’s an incredibly great choice for eSports. As such, much like with other MOBAs (I.E DOTA, League of Legends and Heroes of the Storm,) this is a game all about teamwork. You can get a really good mix of players who can beat the best group of characters, but at the same time, you could be the best individual in a game, but if your team lets you down, you’re not going to win. So as well as quick play, there are ranked games, which can net you some good money – if you’re good enough at the game.
There are several modes in Smite: Arena is the one I’m most familiar with. This is a 5-a-side game, where you aim to get minions through the enemy teams portal. You and your opponents get 400 points and each minion that escapes through do 1 damage to a portal. There are bigger minions and siege minions who deal a massive 20 points. This game is very fast paced – and each kill contributes 5 points to the cause.
The range of characters makes the game feel very much alive. From my personal favourite Geb, through to Anubis and even Sylvanus, Smite features some very fun play styles. There are different pantheons that these gods come from, including Norse, Egyptian and Mayan. The play styles are sensible to each of the characters, however just because you’ve learned all of the characters now doesn’t mean you’ve learnt all of them. For instance, right now, there is a new god being put into the game called Camazotz. Check out the above video for more information on the Deadly God of Bats.
One of my favourite points about Smite is the characterisation… And one of the best parts of it are the voice packs. I’ll just use the example of the God of Sun, Ra. This bird man is simply awesome and whoever did his voice acting should have his hand shaken, because the way he rolls his R’s when he announces himself is superb. But, there’s a point why I mention this specific voice: He’s not alone. He’s joined by a lot of wonderful voices in the game – and it adds a lot to it. From the cheesy puns, to the perfectly voiced, the game is well thought out from it’s vocals. Add this to the very clear announcer, it’s wonderful.
Not only that, but the sounds in game are really good. Basically, the music is entertaining without being too much. There is enough variance that it is thoroughly enjoyable, so it doesn’t get annoying and the in-game sounds are great indicators for if an ultimate ability is about to be played, or whatever charged ability is being played.
Smite has a truly impressive look, which makes it stand out in the crowded MOBA market. The fact that all of the characters are gods, or at least a deity, makes them incredibly recognisable. It helps that the design philosophy behind the game is actually really impressive. It’s not too bright, not too dark. The fact you’re there in the arenas gives it a great edge – But as always, here’s a graphics gallery so you can decide what you think for yourself:
Smite is a very simple MOBA to pick up and play, so if you’re already familiar with the genre, then this will be a doddle. It’s really easy to understand with very good instructions. The lack of players being able to type to one another in a team game is both good and bad in my eyes. MOBAs are often considered to be rather hard to get into, mostly due to how some people will gladly criticise others in game… So no more flaming in game as there’s no chat-box option! However, this does raise concerns for those who genuinely want to communicate with their team mates. It’s not an easy feature to do without in a team game, but if it makes the community that little bit nicer, then so be it. However, it does allow voice chat – and on the PS4 version that I played, I didn’t appreciate having my ears blasted off by some teenager who was screaming down the microphone. What a horrible noise. However, having said that, the feature is certainly needed.
With many different play modes to keep many different people entertained, some actual real-life mythology thrown into a MOBA title of this calibre is actually a blessing in disguise. I’m certain that I’ll be playing Smite a lot more, as it’s quickly becoming my go-to game on the PlayStation. However, I’m now going to lend my ear to you, mortals – What do you think of Smite? Does it have it’s own place in the MOBA market, or do you think it’s just another game? I personally feel it’s well worth checking out, but let me know what you think in the comments below, or over on Facebook, Twitter or Reddit.