Line – The Skateboard Game – Review

Land some flip tricks, grabs and grinds to try to create the best line in this skateboarding card game brought to you by the folks at Blue Donut Studios who are based in Portsmouth and gave us a copy of the game for review at UK Games Expo 2018.

Land some flip tricks, grabs and grinds to try to create the best line in this skateboarding card game brought to you by the folks at Blue Donut Studios who are based in Portsmouth and gave us a copy of the game for review at UK Games Expo 2018.


  • Players: 2-4
  • Age Range: 8+
  • Average Playtime: 15+ mins
  • Price: £15.00
  • Buy a copy direct from Blue Donut Studios shop

Gameplay & Visuals

The game is played over nine rounds and can be broken down into these simple steps.

  • Reveal a new Obstacle
  • Draft trick cards
  • Play a trick card

Reveal a new Obstacle

The obstacle cards really inform the players what to look for when they are picking from the trick cards during the drafting phase. They have one or more connectors printed on them on the top and bottom of the card in three colours, red, green and blue. If an obstacle has only a blue connector then you may only play trick cards that also have the blue connector.

Draft trick cards

Trick cards are dealt face up, one per player plus one in a column formation. The players then get to pick from these cards, taking one and replacing its position in the column with their player card. Any cards that are surplus are then discarded, for the first turn only we draft another set of cards, in the same way, this time starting with the player who ended up at the top of the column from the initial draft. This method of determining who goes first continues throughout the rest of the game.

Now that each player has two cards to choose from its time to start your line.



Play a trick card

From the two cards in your hand choose the one that you think will give you the best line to start from. You must have a connector of the same colour on your card to place it but if you don’t then you choose a card and place it face down. You’ll have a chance to correct that card in the later rounds should you have one to replace it.

Your trick card will have one or more connectors of its own and these will start to build your line. The more connectors you have in a row then the more points you will gain at the end of the game. The other thing to pay attention to is the number at the top right corner of the card. This is the number of points that this card is worth but you only score those points if you have two connectors of the same colour together.

Once all players have placed their cards we start the three phases again by first of all revealing a new obstacle.

Other rules & Scoring

Every third round you will get a chance to swap any cards around in your line. This includes any cards that you have been forced to place face down. Once all nine rounds are played then you will need to score the game. Start with a single line colour and ask all players to add up the number in the top right and multiply that by the number of cards that have an unbroken connection of that colour. They can have more than one line of that colour but if the connection is broken then the multiplier will reset. I’ve added an example below.

Once you have done that with one colour, repeat the same process with the other two and add all of the scores together. The person with the highest score is the winner.


First of all, I have to mention the portability since it’s just a deck of cards it is very travel-friendly, you don’t really need a great deal of space to play it. The card stock is of a high quality and the imagery is nicely themed as well as clear. I am a little concerned that the main connectors are coloured red, green and blue which is probably not the best for people who are red-green colour blind. I would like to know if the game is playable if you do suffer from colour blindness.

Edit: Marcus from Blue Donut Studios got in touch with us (see the comments) and told us the colour of the connectors is backed up by a distinct icon so that people who are colour blind will still be able to play.

Line is a good 15-20 minute casual game, the setup that takes a few minutes to teach people and it has a nice layer of strategy so that play can vary from game to game. I would certainly say that it is worth the money.

The people at Blue Donut Studios did say that there is going to be an expansion deck that they were playtesting at UKGE. Keep an eye on the Blue Donut Studios Twitter or their Blue Donut Studios Facebook for more details. Give us some feedback in the usual manner by dropping us a comment, via Twitter and Facebook.

Love and pop-shove it’s
– Chris

Author: catharsisjelly

Geek, writer, baker and traveller. Open minded introvert with a slight extrovert streak

2 thoughts on “Line – The Skateboard Game – Review”

  1. Many thanks for the great review Chris. Just a point on the Colour issue. We actually tested it in black and white and with visually impaired players. Each coloured skateboard has icons to differentiate them – they are at the end of the boards and that’s why they are there. But we always welcome feedback from players that can help us to improve the game.

    Liked by 1 person

    1. Thanks for confirming that Marcus, I will amend the review to reflect this. Good luck with the expansion, let us know when it’s happening. I will be in touch soon to talk about Art and your comics :)


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