As promised a while back, it’s time to bring back Dungeon Situational; a weekly series where I present content designed for Dungeons & Dragons 5th edition, but broadly adaptable for other editions and systems.
This week, as promised in a previous article, I will be creating five levels of a new class that reflects a few minor grievances and absences I find in the D&D class system. None of the material is play-tested, so if you try out this class or any of the class features please do let me know how it goes. At the bottom of the article you can also vote on what you’d like me to create next week. Continue reading “Dungeon Situational – Player Class”