Most parties, upon entering a new town, have a simple shopping list: blacksmith for weapons, alchemist for potions, anyone dealing in magic items, and onwards to food and booze. And if any of that intro sounds familiar to you, you may have already read a previous Dungeon Situational in which I presented a list of unusual traders and merchants. A fun trader or NPC can lend life to a town, but what if the very shop and all its contents are a fascination in themselves? Enough useful items can bring the players back again and again, and an entire story may unravel therein.
I will expand on the notion of a herbalist and perfumer I mentioned in the Unusual Traders article. As usual, the information below is designed for Dungeons & Dragons 5th edition, but is readily modified for other editions and systems. Continue reading “Dungeon Situational – A Shop”