Geek Proud, GeekOut.

Mobile Game Review: Good Knight Story

Ever gotten back from a night on the town and completely forgotten everything? Well, you’re not the only one, as in today’s review, we follow the adventures of a Knight who cannot remember what happened in the past 24 hours. In a tale of hearty antics and drinks galore, Good Knight Story takes us through a puzzle story featuring a knight, a Leprechaun and lots of really angry innkeepers, kings and monsters. Who ever would have put those lot together? But how well does this Android and iOS title play? What does it do different to similar games in the genre? Read on for our full review.


Published By Turbo Chilli
Platforms Android, iOS
Worldwide Release
April 2016
Genre Puzzle, RPG
Price (Ads)
£Free (Ads are 100% optional)



Waking up with a sore head, our hero, the Good Knight, must go out and face the repercussions of his actions. But what did he do exactly? Did he give a princess to a dragon? Did he kill guards? What did he do? Unfortunately, he has to go out there and find out. Fortunately, he has a helpful companion in the form of a lucky Leprechaun, who happens to not only know what he’s done, but wants to help out. So, our hero heads out to go and take on various monsters in an attempt to clear his name, as well as his conscience.


If you’ve ever played a match-three game, then you’ll know how this is going to play out. The only real difference is the RPG elements, which I’ll talk about in a moment. Once you press on a level in the overworld, you will be greeted with a grid, filled with icons. These icons are in four main colours; red, blue, purple and green. There will also be shield icons and heart icons. The four coloured icons are representative of different elements, which the game has a sort of “strength” and “resistance” feature built in.

When you match three or more colours, your knight will rush in and do some damage to the enemy. An enemy can have an element that represents them – For example, a green-element enemy will take reduced damage from green-coloured icons. However, they will take way more damage from red-coloured icons. It’s a case of balancing out your attacks, the icons and hopefully getting through the array of enemies. The enemies also have an attack indicator, represented by a number on a sword icon next to their name. When this reaches 0, the monster will attack on that turn. You can block an enemy attack by combining three or more shield icons. Alternatively, if you get hurt, you can use three or more heart icons, recovering some health.

In terms of the RPG element, as well as the knight fighting at the top of the screen, you are presented with a levelling system. The levels will grant you bonuses to your defense, attack and health. I’m a bit of a glass cannon in the game, as I’ve put all of my points into attack – Great for me, as it means I don’t need to think too much. A lot of the smaller enemies get crushed by my attacks pretty easily, but when I face a larger monster, it can sometimes be a bit hit and miss. This is because the grid is randomised each time, meaning there’s no guarantee to get large damage off on enemies. It’s up to you to balance your character out the way you’d want to.

Another way to improve the character is with weapons. As you play the game, you will find better weapons – however, you can also buy weapons from the shop for in-game coins. The coins are obtained either daily rewards, or through completing missions. Your best chance is through getting “good luck”, which will get you a reasonable amount of gold. This gold can also be used to spend on power-ups, which can help you get through a trickier level.


I love how the game looks; it’s not pretty, but it doesn’t want to be. The icons are crisp and clear and the backgrounds are always pleasant. The overview map is great and all of the characters look fantastic. All in all, the game couldn’t have done any better in my eyes, as it just looks exactly as it should do. As ever though, seeing is believing, so the images in this post hopefully give you a good idea of how the game is presented.


The audio of the game is pretty heroic; with a fantasy-inspired soundtrack that’ll keep you nodding along to the game. However, other than this, the sound effects are okay, but that’s about all there is to say there. Having said that, the game doesn’t need to boast a massive musical number in order for it to be highly entertaining. The music is non-distractive, which works completely in the games favour.


For what it is, this game is great. It does nothing that’ll make you think that it’s trying to reinvent the wheel, it’s merely added a small RPG element over the top and had a fairly funny theme behind it. The game is really generous with the ads, as it doesn’t force ads upon you. Because of this, I’m very happy to say that I’ve been enjoying the game and hey, occasionally I’ll even take an ad for them. The game is reasonable, it’s got great pacing and all in all, it’s been a joy to play.

I’ve enjoyed every moment of this, as the most casual game on my phone at the moment. If you’re looking for something simple and easy to pass the time, with limited interference from adverts, then you really should check this one out. What do you make of games like this? What do you think of the lack of forced adverts? As ever, share all of your thoughts and opinions with us in the comments below, or over on Facebook and Twitter.


Drop us a line

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.