These characters know how to show off their unique personalities. This list is to celebrate characters who hair is literally an extension of themselves and their personalities. It’s also for if they can use their hair as weapons, or just general talking points. Whether it’s a cultural thing or if it’s just how they roll, we’re going to celebrate hair in all of its ridiculousness. Yes, this list is only for Characters with Crazy Hair.
Hey all – From time to time, it’s nice to talk about some of the changes that are being made on the website and the reasons behind them. The astute amongst you may have noticed our front page banner has been updated; it now finally says GeekOut UK. But along with that, if you’re a regular visitor to the website, you’ll have likely seen a couple of changes – Not just to the front page. If you’re not a regular visitor and wondering what changes have been made, then look no further. Today I’m going to talk about some of the behind-the-scenes and what changes we’ve made and why.
I recently handed in my notice to go full time in the professional Dungeon Master-y gig; it’s going well. And with my new found freedom, there is a rant I have been meaning to share with you. A simple formula of words that will guarantee your friendly electrical retailer will immediately hate you, with a passion.
My [relative] works in [pertinent field], he/she will [perform service].
My Brother-In-Law works with computers, he’ll sort it out for me.
Allow me to tell you why you are wrong, and also a bad person. (more…)
Objection! At least that’s what I would say, except in this example we don’t need to object to anything. Instead, we just need to point out contradictions politely and in the most effective ways possible – With cold hard facts. Thankfully, we have a professional duo to help uncover the facts of these murder cases, in a pun-filled game akin to Phoenix Wright. If you’re a fan of courtroom games, then this is definitely one you should add to your list. Before you do, come check out our thoughts on the bird-based Aviary Attorney. Before I continue with this review, a huge thanks to Vivi who sent me this game as a gift on my birthday. You know my sense of humour far too well!
A quick soapbox moment, August has been a busy month and what little bit of time I have had for myself should not be spent watching mediocre films.
So that Netflix had something to suggest when people looked for A Quiet Place, they produced The Silence. The shameless similarities are well documented, it’s practically an Asylum film*, a piggyback on the popularity of a blockbuster to parasitically gain a sliver of notoriety, so I won’t go too deeply into the similarities, but here’s the brief synopsis:
The world has become overrun with monsters that have some hypersensitivity to sound, and they hunt and kill anything that makes a lot of it, they appear to be blind, so anyone capable of living in silence has a chance to survive. One member of the family we follow is deaf, so sign language becomes an essential part of day to day life, and little mistakes cause death, plain and simple. One film is most definitely better than the other, and I won’t start on why, but The Silence raised one hell of a bugbear for me.
So many films are simply bad at designing monsters, and in many cases it’s because drama defies logic. I remember years ago hearing someone remark that dinosaurs would never have roared at random during a hunt because it’s simply bad stealth, announcing your intent to kill someone is the business of certain serial killers who enjoy the fear and dominance of predation, not something that depends on killing to eat. That’s shoddy dinosaur behaviour, but it’s only a narrow leap of logic away from the truth; The Silence’s subterranean bats on the other hand, require some tremendous feats of thought.
Creatures wholly dependant on sound and echolocation make only sounds that support their hunting efforts, and they are adapted to make sounds at a pitch and frequency that make echolocation incredibly effective. We – humans – understand very little about our surroundings by screaming at them. For a start echolocation requires short sounds that are over by the time the echoes return to us, rather than a drawn out howl that drown out the feedback. Of those humans that have mastered echolocation as best as a human can, they make small clicks and pulses, incredibly quiet, but shockingly effective.
The creatures in The Silence shriek, and they shriek constantly. When they move they make a loud fluttering, they scream at each other, they attack anything in the way with a loud clattering sound. These are not echolocation sounds, these are not hunting sounds, these are horror film sounds, and the dimmest understanding of the logic is enough to make such monsters unwatchable and boring no matter how good an actor Stanley Tucci is. A prime example: in an early film moment when the bat-things are attacking a car, and somehow one of them hears activity nearby that the others don’t, and hears it over the sounds of senseless screeching and battering.
And yet later on loud noises are enough to drive them insane?
Let us also briefly touch upon the notion of horror movie predators that delight in leaving corpses for people to find, still with plenty of edible flesh on them. For a creature that appears to have survived centuries below ground, that’s some profoundly wasteful eating habits for a creature that requires a vast amount of calories to both fly and keep screaming like that.
Anyway, rant over. Feel free to discuss other examples of illogical creature design with me, this particular irritation doesn’t appear to be going anywhere, not as long as we continue to sacrifice the basics of logic in the name of a good story. A plot hole or two is fine, but I will not climb down into that particular crater.
*Actually the screenwriter, Shane Van Dyke, has worked on Asylum mockbusters before! There’s interesting. Dude does not understand how deafness works.
On an unsanctioned mission, not approved by the vatican, we find ourselves playing FAITH. A pixelated horror game that can be found on Itch.io. In usual fashion, indie games and horror seem to go hand in hand, but how good is this one? What makes this one so thrilling? Does the religious theme have anything controversial thrown into it? I decided to check it out for myself, as I delved deep into the world of FAITH – And who knows? Perhaps if it’s requested, we could move onto FAITH: Chapter 2? Anyway, here’s what I thought of the first title.
Ratchet & Clank is a series of 3D platformer/action games developed by Insomniac Games, then known for developing Spyro the Dragon and known nowadays for developing Sunset Overdrive and Marvel’s Spider-Man.
In this series of articles, I’m going to talk about the original 3 games, covering off their major features, plot, equipment, control, and how it felt finishing them today. I’m going to be upfront, these games were some of the first I played; I still adore them today 15/16/17 years later, so gushing may occur.
With that out of the way, let’s get started.
Chaaaaaarge… With bestial rage, these beasts will charge at great speeds! Whether or not they’re portrayed as charging everywhere, or if they just charge when they have to, this week’s Top 10 is dedicated to those beasts who would charge everywhere. Whether they’re charging into action, or they’re just charging and tearing through their enemies, these are the beasts that just keep moving.
Bristol-based knights, on your horses, for this month’s event we’re getting all defensive. Gather your best steed, steel your swords and let’s take on those bad guys… Over a board game or two!
With the recent news of Sony’s reclaiming Spider-Man I feel like anything I write on the subject of the Marvel Cinematic Universe right now will feel increasingly post-mortem, but there’s nothing wrong with the odd retrospective.
I don’t know why I found myself dwelling on the character of Sam Wilson, but his introduction in The Winter Soldier I found to be one of the most important moments in the MCU. The ninth film, six years after the advent of the series, and up until that moment we were missing several profound elements that Falcon brings to the table especially in his introductory scene. (more…)