Picking a puzzle game in this day and age is hard; there are so many different puzzle games out there, with varying degrees of messing around with “the meta” and conventional views of what constitutes a puzzle. One such game is Baba Is You, which sees you take on the role of a little sheep-like creature called Baba. You move around and push obstacles, but your main goal of the game is to win. How do you win? Well that depends on what the rules of the level is… And rules aren’t set in stone in this game. Sometimes, to beat a level, you have to change the rules a bit. Intriguing? It certainly caught my attention!
Our final monthly GeekOut Bristol Meet has now come and gone; It was a fun night, filled with plenty of games and a spike in attendance to say farewell. I didn’t get many pictures of the day, but I think I got a rather good picture anyway. A nice one to leave these events all behind from. Sure, we have our New Years Eve event still to come, but all in all, this was a good send off for what has been a fun, enjoyable part of my life. Thanks to everyone who came along; it was amazing to see so many people come from so far to join us.
Ah The Elder Scrolls, it feels like I can’t go more than a couple of hours without booting up one of the franchise. I’m forever playing The Elder Scrolls Online, last year I 100% completed Skyrim and I’ve gone through Oblivion, Morrowind and even Arena. Yes, The Elder Scrolls is a franchise that I can’t pull myself away from. So occasionally, I turn to my mobile for a spot to get away from Bethesda and their affiliated partners, such as ZeniMax Online Studios. Let’s go to Google Play and install a new action game. Blades? That sounds fun… Oh no, it’s another title in the huge world of The Elder Scrolls and now it’s on mobile.
I think it’s worth reflecting, especially when you’ve had a history like we have. Today I’d like to just tell you a tale on this cold winter’s day, to let you know that just because we’re not going to be around in the new year, nothing can stop you. Want to run your own events, similar to the GeekOut way? Want to make an impact on your local community? Perhaps you just want to make some great friends? Well then, read on for what we did and how we did it all. I’ll be discussing the setup prior to GeekOut UK, a quick summary of our history and how we got going.
Take a guess at how busy I was last month? You know, before NaNoWriMo? Not very; I was just typing up a lot of words at an alarming rate. I will probably need to invest in a new keyboard at some point; I reckon I’ve done so much typing that the membrane inside of this keyboard is weakening, but enough about the problems of my keyboard! We’re here to talk about NaNoWriMo, how the event has gone and my progress – After all, tomorrow is delivery day, so how well did I do?
It’s the final countdown! *Insert trumpet noises here.*
Our last ever event will take place on December 31st, in case you’re crazy enough to spend New Years Eve in a pub with some geeks.
Last week, I went into a couple of articles talking about how next year, I’ll be getting back into game development. I’m currently in the midst of NaNoWriMo, but yet I’ve found myself some time to start practicing my Unity skills once again. It’s been a very long time since the last time I used Unity and Blender, however I hear from a lot of people that they don’t have the skills to make video games. I always challenge people on that; we’re in an era where we have the resources at our fingertips. So today, for anyone who says they’re unable to start in game development, I’m going to share a few channels I’ve been watching, as well as a few quick tips to get started in game development (and how you can apply this logic elsewhere).
So on Wednesday, I told you all that I was getting back into Unity as my goal for next year. Naturally, this has led to me going onto using Blender as well. If you’re not aware of Blender, this is a free and open-source 3D graphics application. You can create simple models, or even fully fledged complex ones. You can create textures, animations and much more through Blender. Using Blender and Unity together makes perfect sense; Blender is in fact fairly easy to use, once you’ve given yourself some time. However in the time I’ve been away, a lot has changed.
In the new year, I decided I needed to get into a new hobby to keep myself occupied. Naturally, my mind immediately went “Well, I’ll just play a lot of games”. That doesn’t really sit well with me. I’m always wanting to tinker, to explore and create. So I decided that I would have to go back to Unity, something I dabbled in quite a bit when I was younger. Having returned to the software, it’s amazing how much was foreign to me again… But I find the unknown to be pretty exciting. Here’s what my gripes have been since returning, as well as what I found still so intuitive and fun.