Fighting crime, trying to save the world, they’re now on android, The Powerpuff Girls: Monkey Mania! Would you believe it if I said that this is a decent game? Probably, because the people who made this game also brought us Knightmare Tower and Burrito Bison. A well crafted, beautifully presented game in the city of Townsville? It sounds like a match made in heaven… So here’s a bit of information for those who’ve seen it around but haven’t taken the dive into the world of sugar, spice and everything nice.
It seems like picking on Blizzard right now is the geek-culture bloggers equivalent of kicking a dead horse, but that horse knows what it did, and while an apology has been issued for the political controversy, it comes across has a rather hollow token, to say nothing about the mass-blocking of comments on YouTube videos from the event.
We are not here to stir the political pot, that’s not what we’re here for. I am here to pick on Blizzard for something a little less volatile, the games that were announced this year.
What? I said a little less…
Blizzard do one thing exceptionally well, and have done since the 90’s: epic cinematics. They fall firmly into the “pros” column on pre-rendered cinematic cut-scenes and trailers and whether you are for or against them, there is nothing negative to say about Blizzards cinematics in their own right. As if to prove a point, oh wow that Diablo 4 trailer was pretty. There were times when the graphics quality bordered photorealism a little too closely, and there seems to have been a positive tone shift, which I will get to shortly.
Pretty pictures aside, we also got a good look at some in-game footage, and the level of detail is delicious, especially given the genre. Moreover, Diablo 4 is darker visually, and it sounds like they’re going dark in narrative, like it should always have been. My biggest issue with 3 was all the pretty colours, in defiance of the legacy left by 1 and 2, and it easily meant that Grim Dawn made a better successor to the throne. A more “medieval” version of hell has been suggested, and the little glimpses we’ve seen suggest hints of Hieronymus Bosche, and the brightest coloured things on screen – the blood red demon “fallen” – are stringy and drawn out horrors.
But of course it wouldn’t be Blizzard without compulsory online multiplayer elements, and sure you don’t have to engage with the other players, but so help me I don’t even want them around, and I don’t like the idea that they might try and engage with me. You’ll pardon me if I remain far more interested in Crate’s ARPG than the usurper to D2.
Oh, and can I get a citation on the claim “Best in class visceral and fluid combat” please? What I’m seeing is that there is a way to play the druid, a way to play the sorceress, so on so forth, with not a great deal of variety, only an optimised route to power. I’m going to hope that this has more to do with the demo than the finalised game, but I’m going to profoundly suspect that I am wrong.
Oh… good? Whatever happened to the days when Blizzard would wait over a decade between sequels? No, I’m not going to complain about this one.
As you may have already guessed, I don’t really do online or multiplayer, so I’ll keep my critique here short. Another of Blizzard’s fortes is great character development, we’ve seen it across the Warcraft legacy, and Overwatch really shows what they’re capable of. There’s a great Extra Credits video on the idle animations of Overwatch and how they communicate a great deal about the character you’re playing. I will watch Overwatch content because the stories are pretty cool, and I like that they’ve introduced some singleplayer content.
I hope that the new game will be more than just shooting while wiggling from side to side.
More World of Warcraft
Among the early announcements, onesies! Do you hear the sound of scraping? That’s the bottom of the barrel.
The former stranglehold Warcraft held on the market is broken, and I feel like now would have been the time to go completely revolutionary, bring back Warcraft as an RTS, I’d even take a World of Starcraft, just to see something that isn’t yet more WoW. There was a lot of talk about the Overwatch sequel being massively supportive, rewarding, and compatible with players of the original game, would a Warcraft 2 be so outlandish?
The game has been updated, modernised, more and more content has been brought to the game, and the original game has been repackaged and redelivered to us in brighter and shinier colours, which I cannot and will not disparage because I bought and played the re-releases of Skyrim, Myst, and Heroes 3 among others. And after fifteen years of World of Warcraft, it has now exceeded the lifespan of the strategy game that preceded it.
Board gamers can look forward to a Smallworld of Warcraft that looks like it’s close to a release date, and it looks like that’s as close as we’re getting to a Warcraft “original” style game.
Am I going to rag on Bethesda next week for only having Elderscrolls, Fallout, and Dishonoured? Well to be fair they also have Doom and Wolfenstein and whatever Deathloop is but it looks inte- y’know what? Bad example. And to be completely fair, I should also point out that Hearthstone, Heroes of the Storm, and Starcraft exist.
I suppose I look to Blizzard as an example of a bubble that looks set to burst, and recent events make that bubble look especially fragile. The popularity of their fairly narrow range of intellectual properties is undeniable, and one must pay respect to any company that can keep players enthralled and enjoying a game for fifteen years, and then still go on to produce another market-dominating title in Overwatch.
And yet I’m watching the opening ceremonies from this year’s Blizzcon, and there’s an astonishingly similar feeling to watching the advert for a “new” apple product. It doesn’t sound like they’re changing much, it doesn’t sound like they’re innovating in any way, and yet there’s a host of fans who’ll still pour their money into the new thing and keep the bubble floating for another year.
Recently, I was talking to a colleague who agreed that it would be a fun concept to have a board game similar to Pokémon. In other words, a game where you have to collect a large number of objects, or creatures, or something. It could be that you had to collect a large variety of gems, or as mentioned, creatures. Whatever it is, we couldn’t find many board games out there that filled this strange niche. As such, I thought I’d look into it and this is the best I could find.
For how much I love to discuss video games, it’s weird that I’ve not gone into greater detail about this. Halloween is really such a geeky celebration these days, as we love a good chance to get in our favourite cosplays, or to watch horror films (which, in its own right, is a huge niche that sorta sits neatly with us geeks). In truth, geeks and horror go hand in hand and today, I’d like to show how video games like to collaborate in their own way to the celebration of the spookiest season.
In the spirit of the Halloween season, I guess it’s only fair to talk about a few potential horror stories. This may be one of them, as the greatest horror here is that the game has gone silent on us. Nevertheless, I wonder how many of you know about Camdrome, the mysterious computer that appeared at PAX13 in 2013? Is it still going, or has it finally gone to sleep and most importantly… Is it watching us? Here’s the story of Camdrome so far.
Controversial perhaps, Niantic have been selling tickets for Pokémon Go’s latest event. Until this point, events in Pokémon Go have been fairly straightforward and open. You can either get a EX Raid Pass, which allows you to go for a much rarer Pokémon. The first was Mewtwo, where EX Raids were the only way to get the hard hitting Psychic legendary. There have also been Pokémon Go Fests, which is where inspiration for these paid events come from. Here are the facts of the event.
Ah it’s the Halloween season, which means that we’re going to get the popcorn on. Let’s turn on a movie and… Oh no. Oh dear, oh my. These horror villains are so scary! No, not because they’re shocking, murderous and altogether evil beings. No, they’re so scary because even the most psychopathic of villains succumb to the most terrible of horror tropes, which is what we’re investigating in today’s Top 10!
Most years, James Rolfe, also known as the Angry Video Game Nerd, puts out at least one Halloween Special and each time, they’re some of his most adventurous videos. They’re always amongst his most memorable, so I thought today I’d pay homage to The AVGN by sharing three of his Halloween Specials and talking briefly about them. I’m gonna take you back to the past (and present) – To watch some Video Game Reviews. Though as a forewarning, the Nerd’s content is Not Safe For Work! Okay, warned now? Let’s do this and drink plenty of beers and watch amusing videos.
The oft-promised followup to Matt Colville’s Strongholds and Followers began it’s Kickstarter campaign on Monday, and simply put it’s a prime example of a creator with a great relationship with his fan/customer base.
Strongholds and Followers gives options for players to build fortresses and bases of operations for their party complete with class-specific annexes, a host of artisans, assistants, and military units to help maintain your stronghold and protect it from attack. Kingdoms and Warfare will go into rules about keeping political rule over your stronghold and environs, and how to assault your neighbours on a political and military front.
If you’ve followed Matt Colville for a while (I have) you know that he is incredibly learned on the nature of politics and war, certainly learned enough to introduce verisimilitude to nations in his campaigns, and that he has been practising on his friends during the streamed game on Twitch that was also funded as part of the Strongholds campaign, along with a few exclusive minis. Whatever rules come out the other side of this campaign will be tried, tested, and fun, and the book will also be building on a few other fan favourite elements.
New creatures, including new courts and more units for the existent courts, groupings of unique creatures aligned with one another to serve a greater power. My personal favourite – the court of All Flesh – was aligned to chaos, impermanence, and change, and I look forward to seeing new members join them… but the campaign is rather cunningly teasing its newer horrors…
A: Very pretty
B: Horribly tantalising
C: If you would like to see any of these pieces of art in full along with some lore behind each, there’s plenty of that on the Kickstarter page.
All of these will be available as miniatures that can be added to your pledge after the fact, as well as appearing in the new book. Following the success of the miniatures in Strongholds and Followers, MCDM will be working with the same company again to produce more high quality products, and the same will be true of the completed books. I have a lot of respect for the planned distribution times, because while they could use their experience and new business connections to promise a faster turnaround, kudos for allowing a bit “wiggle room” on their deadline to ensure that the final product is as good as it can be.
The rules will be scalable from the smallest of factions and guilds, all the way up to continent-spanning empires, making it useful for whatever style of campaign you’re running, and making it easier for DMs to manage large-scale activity without micromanaging the activity of every individual concerned, and I cannot emphasise how much that notion appeals to me.
Pledges will get you the book as a pdf, hardcover, nicer hardcover, a t-shirt, and of course an exclusive dragon miniature, most of the delights available above are purchasable with the pledge manager after the fact but it appears that they will also be made available on the MCDM shop.
At the time of writing the campaign is already a long way through its $300K goal as you can probably tell by the stretch-goal image above, so this is not a campaign desperate for your support. It may not see as monstrous a final figure as the two million dollar debut, but… well we can’t rule it out. What this will be is an excellent product worth pre-ordering, I highly recommend watching the introductory video and possibly skim-reading the rest of the information if you’re interested because I’m summarising heavily here.
Riot Games have gone all out for their 10 year anniversary, which is a pretty exciting thing to be able to say. Riot Games made the Free-To-Play giant, League of Legends, which is a major title in the Multiplayer Online Battle Arena (MOBA) genre. For years, they’ve run just the one game but this year, they’ve decided to throw caution to the wind and show how much progress they’ve made in their world.