Angry Video Game Nerd Halloween Specials

Most years, James Rolfe, also known as the Angry Video Game Nerd, puts out at least one Halloween Special and each time, they’re some of his most adventurous videos. They’re always amongst his most memorable, so I thought today I’d pay homage to The AVGN by sharing three of his Halloween Specials and talking briefly about them. I’m gonna take you back to the past (and present) – To watch some Video Game Reviews. Though as a forewarning, the Nerd’s content is Not Safe For Work! Okay, warned now? Let’s do this and drink plenty of beers and watch amusing videos.

Most years, James Rolfe, also known as the Angry Video Game Nerd, puts out at least one Halloween Special and each time, they’re some of his most adventurous videos. They’re always amongst his most memorable, so I thought today I’d pay homage to The AVGN by sharing three of his Halloween Specials and talking briefly about them. I’m gonna take you back to the past (and present) – To watch some Video Game Reviews. Though as a forewarning, the Nerd’s content is Not Safe For Work! Okay, warned now? Let’s do this and drink plenty of beers and watch amusing videos.

Continue reading “Angry Video Game Nerd Halloween Specials”

Riot Games Go All Out For 10 Year Anniversary – New Games!

Riot Games have gone all out for their 10 year anniversary, which is a pretty exciting thing to be able to say. Riot Games made the Free-To-Play giant, League of Legends, which is a major title in the Multiplayer Online Battle Arena (MOBA) genre. For years, they’ve run just the one game but this year, they’ve decided to throw caution to the wind and show how much progress they’ve made in their world.

Riot Games have gone all out for their 10 year anniversary, which is a pretty exciting thing to be able to say. Riot Games made the Free-To-Play giant, League of Legends, which is a major title in the Multiplayer Online Battle Arena (MOBA) genre. For years, they’ve run just the one game but this year, they’ve decided to throw caution to the wind and show how much progress they’ve made in their world.

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Pokémon Sword & Shield Designs Look Great!

I’m going to preface this with “this is a short article”. Literally, I was sat up with Joel last night chatting about the new Pokémon designs and for the most part, we agreed that most of them looked fantastic. There are a few highly questionable decisions, but overall, I really am digging the way this new generation is turning out. The Galarian forms of old Pokémon look fantastic and I’m glad it’s a trend we’re continuing from the Alolan regional variants from Sun and Moon. As more gets announced, I’m going to be keeping my eye on Sword & Shield, because I think the Pokémon Company know how to laugh with their fans – and that’s a beautiful thing.

I’m going to preface this with “this is a short article”. Literally, I was sat up with Joel last night chatting about the new Pokémon designs and for the most part, we agreed that most of them looked fantastic. There are a few highly questionable decisions, but overall, I really am digging the way this new generation is turning out. The Galarian forms of old Pokémon look fantastic and I’m glad it’s a trend we’re continuing from the Alolan regional variants from Sun and Moon. As more gets announced, I’m going to be keeping my eye on Sword & Shield, because I think the Pokémon Company know how to laugh with their fans – and that’s a beautiful thing.

Continue reading “Pokémon Sword & Shield Designs Look Great!”

Bring Back Tamagotchi’s (and Virtual Pets)!

Let’s preface this with, yes I am a 90’s kid and yes, I had a couple of Tamagotchi in my life. It all started I believe with one from 101 Dalmations. I also then had a Pikachu one and I had a few smaller ones along the way, from monsters through to just ordinary pets. For the unaware, a Tamagotchi was a small device which you could carry on a keychain. On this device was a little virtual pet, or creature that you had to take care of, from feeding, playing with and even sometimes “cleaning up” after your pet. I, like many kids from that era, loved Tamagotchi… But why hasn’t it translated so successfully onto mobile?

Let’s preface this with, yes I am a 90’s kid and yes, I had a couple of Tamagotchi in my life. It all started I believe with one from 101 Dalmations. I also then had a Pikachu one and I had a few smaller ones along the way, from monsters through to just ordinary pets. For the unaware, a Tamagotchi was a small device which you could carry on a keychain. On this device was a little virtual pet, or creature that you had to take care of, from feeding, playing with and even sometimes “cleaning up” after your pet. I, like many kids from that era, loved Tamagotchi… But why hasn’t it translated so successfully onto mobile?

Continue reading “Bring Back Tamagotchi’s (and Virtual Pets)!”

Gloomhaven on PC

You may remember I chatted about this one, and about a year or two before that it was all over the board game social groups. In short it’s a leviathan board game in a box the size of a couple of breeze blocks, it has a foot firmly in the RPG camp in the same way that Diablo and Grim Dawn are RPGs, all the stabbing, easy on the character moments, incidental decision making with pretty direct fallout, but damn it does the hacking and slashing well.

Characters are diverse in appearance and collection of powers building to tactical combinations with the rest of your party, clever but frustrating action economy, and so many possibilities, status conditions, and moving parts that the whole thing is far easier to manage with an app or three on the side. And actually with that electronic assistance Gloomhaven becomes an incredibly fun game, without it you’ve really got to enjoy your bookkeeping.

Borne on its popularity, Gloomhaven now has a video game version, all of the heroes fully animated, the modular board pieces turned into deep, rich scenery, and all of the numbers handled for you from behind the proverbial curtain.

Almost.

The video game version is still in early access stages so that players can help test the hell out of the many features to make sure that every character is ready and waiting to go. Currently the only playable characters are the Brute, Scoundrel, Spellweaver, and Cragheart, and after a recent update, the Tinkerer, which means that of course, my character has to wait until last. It’s almost like the Mindthief’s deck is filled with complex strategies, different mechanics, and like huge swarms of rats are hard to animate! Vermlings will not be sidelined!! Although apparently he gets released some time before the end of the year.

The board game has a mass of other characters who are unlocked over time, and given the pace of updates we might not be waiting all that long for the full release as it’s the characters and their management who are the most intricate part of the game. If their actions can be managed properly then so can all of the creature actions.

Oh, and on the subject of the creatures, the creatures in Gloomhaven always looked pretty in the artwork, but seeing them brought to life is something truly incredible. Demons, elemental undead take on a far more haunting aspect when they float and shamble their way towards you to kill you. “Elite” creatures also take on a better visual aspect, rather than being the same cardstock token inserted into a different colour stand, cultists change robes, bandits gain subtle armour decorations, and while the differences are not dramatic, they do add a little depth to the design that sets it apart from the tabletop version.

The gameplay is practically identical, you have your deck of cards, each of which with two options, in combat you choose two cards per turn, and you execute the top of one card and the bottom of the other, typically the top half will be more offensive, the bottom will be more tactical. For a turn based strategy you can easily take your time mulling over your options, and because you can play alone you’re not rushing to ensure you’re not holding everyone else up. When using those abilities, there is always the extra step of “confirming” your moves, which can be skipped by double-clicking, and there’s also a lot of confirming the end of turn, confirming how you take damage, and while it’s all necessary, it does jar the flow of the gameplay a little. Better I think to have played the board game to appreciate the reason for each feature, or maybe in-game tutorials will help advise new players after the proper release.

Early reports are naturally mixed because this game is early access, but fixes have been swift, broadly successful, and expected features are being released at a respectable pace. Whether you decide to jump on in the early days or wait for the full title, I think it’s safe to say that this will be a worthwhile investment for fans of the original board game. Whether or not it will translate to a broader audience… I’m going to suspend judgement for now.

Ampharos VS Luxray: A Strangely In-Depth Comparison

Shinx, which evolves into Luxio and then Luxray, for Diamond. Mareep, which evolves into Flaaffy and Ampharos, for Soul Silver. How do these two evolutionary lines compare? Guest contributor Murray Butler is back to give his verdict on these two shocking Pokémon.

Due to a close friend of mine having done a playthrough of Pokémon Heart Gold, I decided to pick up my old copy of Pokémon Diamond to do my revisit of the fourth generation of these games… and then I did a playthrough of Soul Silver anyway, partially to see if any of the complaints I had lodged towards it actually stood up. (That’s a topic for another time)

When planning out my teams for both games, I decided to carry an Electric-type to deal with both Water- and Flying-types, especially as in both games I was using a starter Pokémon that is vulnerable to those (Cyndaquil and Turtwig respectively). Thankfully, both games have an Electric-type found in the wild very early on.

Shinx, which evolves into Luxio and then Luxray, for Diamond. Mareep, which evolves into Flaaffy and Ampharos, for Soul Silver. How do these two evolutionary lines compare?

A note before I start: I’ll be basing my comparison off their Generation IV movesets and stats, with a section at the end to talk about how they developed as the games go on.

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Mobile Game Review: Mario Kart Tour

The first Mario Kart title, Super Mario Kart, was released back in 1992. In this time, we’ve seen many iterations, spanning many different consoles. Since the success of Pokémon Go, Nintendo has become a lot more interested in utilising mobile technologies. Super Mario Jump was great, but today, we’re going to check out Mario Kart Tour, which came out fairly recently. I managed to snap the game up on the day of release and hey, it’s another free title!

The first Mario Kart title, Super Mario Kart, was released back in 1992. In this time, we’ve seen many iterations, spanning many different consoles. Since the success of Pokémon Go, Nintendo has become a lot more interested in utilising mobile technologies. Super Mario Jump was great, but today, we’re going to check out Mario Kart Tour, which came out fairly recently. I managed to snap the game up on the day of release and hey, it’s another free title!

Continue reading “Mobile Game Review: Mario Kart Tour”

Top 10 Space-Themed Games

Space: the final frontier that we’re aware of, but among hypothetical frontiers, barely breaks the top 10. Oh and while we’re on the subject of top 10s…

Games, be they video or board, are so often inspired by the big black void that engulfs us and the possibilities that may await beyond, opportunities, horrors, exploration and adventure. While we had options beyond counting, we somehow managed to drill down to a mere ten games themed in and around space.

GeekOut Top 10s

Space: the final frontier that we’re aware of, but among hypothetical frontiers, barely breaks the top 10. Oh and while we’re on the subject of top 10s

Games, be they video or board, are so often inspired by the big black void that engulfs us and the possibilities that may await beyond, opportunities, horrors, exploration and adventure. While we had options beyond counting, we somehow managed to drill down to a mere ten games themed in and around space.

Continue reading “Top 10 Space-Themed Games”

To Meta, or Not To Meta, Is That Every Gamers Question?

Okay, I might have lied, I don’t think many gamers truly put a lot of thought into whether they should or should not follow the meta. All games have a meta for a reason; it’s established and it’s grounded in knowledge from other players. Indeed, some games are geared in such a way that the meta is something easily acknowledged. From Pokémon, to Elder Scrolls Online, meta exists and here’s a few thoughts on what following the meta truly means.

Okay, I might have lied, I don’t think many gamers truly put a lot of thought into whether they should or should not follow the meta. All games have a meta for a reason; it’s established and it’s grounded in knowledge from other players. Indeed, some games are geared in such a way that the meta is something easily acknowledged. From Pokémon, to Elder Scrolls Online, meta exists and here’s a few thoughts on what following the meta truly means.

Continue reading “To Meta, or Not To Meta, Is That Every Gamers Question?”

Melody’s Escape

Throughout my life, I haven’t been the best at rhythm games. I’m able to make a pretty good run at them when I’m in the right frame of mind but even then, my reactions to the on-screen prompts can be a bit off. Which, considering one of my favourite games of all time (The Binding of Isaac) has the potential to train lightning-fast reflexes into you, is a bit odd.

Nonetheless, given a flash sale and some Steam Wallet funds laying around – Thanks Joel – I decided to pick up a game that had caught my eye on visuals alone: Melody’s Escape

Throughout my life, I haven’t been the best at rhythm games. I’m able to make a pretty good run at them when I’m in the right frame of mind but even then, my reactions to the on-screen prompts can be a bit off. Which, considering one of my favourite games of all time (The Binding of Isaac) has the potential to train lightning-fast reflexes into you, is a bit odd.

Nonetheless, given a flash sale and some Steam Wallet funds laying around – Thanks Joel – I decided to pick up a game that had caught my eye on visuals alone: Melody’s Escape.

Continue reading “Melody’s Escape”