Gods are made to explain the inexplicable. Diancecht, Nergal, Loviatar are the cursed divines who bring disease in mythology, from Dragonlance it is the domain of Incabulos or Nerull, and from my setting find Ugol, dark god of the alchemist, whose symbol is a scorpion in a jar. But among these are gods who balance both the disease and the cure, gods who have the power to condemn and to heal.
Plague clerics, also known as plague doctors, strike a balance between life and death, embracing the horrors that befall mortals in the name of healing all sicknesses, and bringing suffering to only those who deserve it. (more…)
I could never decide whether I liked how 5th edition Dungeons & Dragons handled it’s classic campaign settings.
On one hand I liked that everything was left sufficiently open and multi-purpose that it could be applied to any setting and modified to suit most fantasy-plus genres, and we get the occasional allusion to how these creatures appear in other settings. Of course I respect and understand that the big three take front and centre: Forgotten Realms, Dragonlance, and Greyhawk, and my favourites get a few nods, Dark Sun and Eberron, but there were never plans for a full-blown campaign setting “release”, singular books devoted entirely to establishing a fixed world with a vast array of content, plot hooks, geography and history! (more…)
I may have mentioned… repeatedly, that I am a tremendous fan of Matthew Colville, and that I gave to the Kickstarter that was ostensibly to get a streaming series up onto Twitch and YouTube, but for the purposes of putting a product into the hands of backers, it was also for the Strongholds & Followers supplement that he had hinted at repeatedly in his “Running the Game” videos that a few fans had been asking about.
Well the MCDM stream began last Wednesday, and aired on YouTube (where I will be watching) over the weekend, and I squeezed in watching between games I was running, and as I already reviewed the book, it’s only fair I have a look at what else our generously given donations have yielded. Side note Strongholds & Followers has had an update with extra artwork and some fault-fixes! Version 1.1 is available for download now, and free if you’ve already got 1.0. (more…)
In the long distant history of February (2018 for you strange future-people) one of my favourite personalities in role-playing games released a kickstarter, Matthew Colville’s Strongholds & Streaming. Begun with the simple intent of getting a Critical Role style D&D twitch game underway, offered with a physical product so that people were not simply funding an ephemeral and conceptual project, a Dungeons & Dragons supplement for 5th edition, Strongholds and Followers. Oh, and dragon minis too!
As weeks rolled by, Matt’s videos were often started or closed with an awed thank you, as the campaign not only obliterated goals, but is the current record holder for most funded roleplaying book, and remains in the top 100 Kickstarters of all time. We’ve seen work unfold on a studio space, designs emerge for the miniatures, and even had insights into the design process of the book, and finally, we have a finished product in our hands…
Assuming you have removed your harddrive and are currently sat holding it. I got the pdf the other day, is what I’m saying. Here’s what I thought. (more…)
Shields, the piece of metal or wood between you and pain, and the thing that turns your fighter from a bucket of hit points into an indomitable tank. Because it’s not dealing damage it often gets overlooked by today’s modern bloodthirsty types, and it might take more than a hefty plank with handles to convince your players to maybe drop a sword in favour of some protection.
Presented below, five examples of shields with story, magical power, secrets, or just present something more interesting than a boost to armour class. The rules referenced are for Dungeons & Dragons 5th edition, but can be readily modified for other editions or systems. (more…)
Let us suppose a variation of magic that does not manipulate a natural force ever-present in the world. Instead let us consider a school of magi who pull their power from the realms beyond the material, reaching into the turning gears of Mechanus, the glorious light of Celestia, the feral twilight of Ysgard, or – as presented here – the twisting tunnels, the ever blowing gales mingled with the howls of souls as they shred and dissolve into the headwaters of the Styx, Pandemonium.
The spells here are selected with a view to their aesthetic relation to Pandemonium, which borders the roiling chaos of Limbo and the demonic halls of the Abyss. Pandemonium itself is predominantly home to demons, a handful of damned souls that endure the winds, and a few evil or mad gods who have come to build their realms within. The spells are heavy on necrotic forces, death, madness, and eternally howling winds. (more…)
It’s been a while since we’ve done a Kickstarter article, but here’s one that caught me by the eye and the wallet.
I may have mentioned that I am a fan of Matthew Colville, a writer, DM, and YouTuber and the writer of the Critical Role official comic book. I may have mentioned it repeatedly to anyone who will listen. So when I discover he has a Kickstarter in mind I was all kinds of ready to lay my money on the table, it would inevitably be Dungeons & Dragons oriented, and worth the money.
Strongholds and Streaming is a two-part project:
Ever hear of Tucker’s Kobolds? If you have then you know that a half-dozen hit points does not mean an easy fight. In this week’s Dungeon Situational I’ll pitch a few ideas for the kinds of traps that kobolds may construct given their stature, disposition, and available resources.
As usual I’ll be using D&D 5e rules, but all rules and numbers can be adjusted to suit your campaign in other editions, systems, or for varying levels. (more…)