Gods are made to explain the inexplicable. Diancecht, Nergal, Loviatar are the cursed divines who bring disease in mythology, from Dragonlance it is the domain of Incabulos or Nerull, and from my setting find Ugol, dark god of the alchemist, whose symbol is a scorpion in a jar. But among these are gods who balance both the disease and the cure, gods who have the power to condemn and to heal.
Plague clerics, also known as plague doctors, strike a balance between life and death, embracing the horrors that befall mortals in the name of healing all sicknesses, and bringing suffering to only those who deserve it. Continue reading “Dungeon Situational – The Plague Domain”
I could never decide whether I liked how 5th edition Dungeons & Dragons handled it’s classic campaign settings.
On one hand I liked that everything was left sufficiently open and multi-purpose that it could be applied to any setting and modified to suit most fantasy-plus genres, and we get the occasional allusion to how these creatures appear in other settings. Of course I respect and understand that the big three take front and centre: Forgotten Realms, Dragonlance, and Greyhawk, and my favourites get a few nods, Dark Sun and Eberron, but there were never plans for a full-blown campaign setting “release”, singular books devoted entirely to establishing a fixed world with a vast array of content, plot hooks, geography and history! Continue reading “Eberron in 5th Edition”
I may have mentioned… repeatedly, that I am a tremendous fan of Matthew Colville, and that I gave to the Kickstarter that was ostensibly to get a streaming series up onto Twitch and YouTube, but for the purposes of putting a product into the hands of backers, it was also for the Strongholds & Followers supplement that he had hinted at repeatedly in his “Running the Game” videos that a few fans had been asking about.
Well the MCDM stream began last Wednesday, and aired on YouTube (where I will be watching) over the weekend, and I squeezed in watching between games I was running, and as I already reviewed the book, it’s only fair I have a look at what else our generously given donations have yielded. Side note Strongholds & Followers has had an update with extra artwork and some fault-fixes! Version 1.1 is available for download now, and free if you’ve already got 1.0. Continue reading “The Streaming Half of Strongholds & Streaming”
In the long distant history of February (2018 for you strange future-people) one of my favourite personalities in role-playing games released a kickstarter, Matthew Colville’s Strongholds & Streaming. Begun with the simple intent of getting a Critical Role style D&D twitch game underway, offered with a physical product so that people were not simply funding an ephemeral and conceptual project, a Dungeons & Dragons supplement for 5th edition, Strongholds and Followers. Oh, and dragon minis too!
As weeks rolled by, Matt’s videos were often started or closed with an awed thank you, as the campaign not only obliterated goals, but is the current record holder for most funded roleplaying book, and remains in the top 100 Kickstarters of all time. We’ve seen work unfold on a studio space, designs emerge for the miniatures, and even had insights into the design process of the book, and finally, we have a finished product in our hands…
Assuming you have removed your harddrive and are currently sat holding it. I got the pdf the other day, is what I’m saying. Here’s what I thought. Continue reading “Review – Strongholds & Followers”
Shields, the piece of metal or wood between you and pain, and the thing that turns your fighter from a bucket of hit points into an indomitable tank. Because it’s not dealing damage it often gets overlooked by today’s modern bloodthirsty types, and it might take more than a hefty plank with handles to convince your players to maybe drop a sword in favour of some protection.
Presented below, five examples of shields with story, magical power, secrets, or just present something more interesting than a boost to armour class. The rules referenced are for Dungeons & Dragons 5th edition, but can be readily modified for other editions or systems. Continue reading “Dungeon Situational – Five Shields”
Let us suppose a variation of magic that does not manipulate a natural force ever-present in the world. Instead let us consider a school of magi who pull their power from the realms beyond the material, reaching into the turning gears of Mechanus, the glorious light of Celestia, the feral twilight of Ysgard, or – as presented here – the twisting tunnels, the ever blowing gales mingled with the howls of souls as they shred and dissolve into the headwaters of the Styx, Pandemonium.
The spells here are selected with a view to their aesthetic relation to Pandemonium, which borders the roiling chaos of Limbo and the demonic halls of the Abyss. Pandemonium itself is predominantly home to demons, a handful of damned souls that endure the winds, and a few evil or mad gods who have come to build their realms within. The spells are heavy on necrotic forces, death, madness, and eternally howling winds. Continue reading “Dungeon Situational – Pandemonium Spell List”
Items sets have been a classic component of RPGs for many years, perhaps most commonly in ARPGs. Groups of lootable items brought together by a shared history, each powerful in their own right, but together immensely potent. They might have been crafted together to work in unison, or perhaps they were brought together once and never again can be divided.
In this, as in most other Dungeon Situational articles, the items below are written with the Dungeons & Dragons 5th edition rules in mind, but can be modified to suit any edition or system you choose. Presenting…
Continue reading “Dungeon Situational – An Item Set”
A Prestige Class is a class that one can take when advancing in level, but is not available to starting characters as they require a greater degree of training or esoteric knowledge that they could possibly possess as lowly hedge wizards or mercenary thugs. For more information check out this Unearthed Arcana from WotC themselves, but let me add that I firmly believe that a Prestige Class should only be issued as an option or opportunity by the DM or GM, as they make for a reward on-par with magic items or greater boons.
The following Prestige Class is designed for Dungeons & Dragons 5e, and being heavily detailed may be harder to adjust to other systems and editions than other Dungeon Situational articles. I’d also like to say that this material is not playtested, not even a little bit! The balance of this character option is based upon my familiarity with the system as a whole, but has not been checked against such complications as feats and mixing them with multiple classes. So if you use this material let me know how it goes.
Continue reading “Dungeon Situational – The Blade Dancer”
It’s been a while since we’ve done a Kickstarter article, but here’s one that caught me by the eye and the wallet.
I may have mentioned that I am a fan of Matthew Colville, a writer, DM, and YouTuber and the writer of the Critical Role official comic book. I may have mentioned it repeatedly to anyone who will listen. So when I discover he has a Kickstarter in mind I was all kinds of ready to lay my money on the table, it would inevitably be Dungeons & Dragons oriented, and worth the money.
Strongholds and Streaming is a two-part project:
Continue reading “Kickstarter Highlight – Strongholds and Streaming by Matt Colville”
Ever hear of Tucker’s Kobolds? If you have then you know that a half-dozen hit points does not mean an easy fight. In this week’s Dungeon Situational I’ll pitch a few ideas for the kinds of traps that kobolds may construct given their stature, disposition, and available resources.
As usual I’ll be using D&D 5e rules, but all rules and numbers can be adjusted to suit your campaign in other editions, systems, or for varying levels. Continue reading “Dungeon Situational – Kobold Traps”