Have you ever tried to write your own tabletop roleplaying system, or perhaps a board game? If you have plenty of patience it’s fairly easy to put something together that works, although “fun” takes a hell of a lot more effort to achieve. A basic rule set is actually surprisingly easy to throw together, but that must then be followed by testing said rules until you hate them to make sure that they absolutely work, and while you might say “the simpler the better” sometimes the simple rules are the easiest to get drastically wrong, and you end up patching over the open crack with specific rules.
At least that has been my experience of game design, others may differ. There’s one particular example I want to pick on here, and it’s one you may have already guessed if you read the title, and didn’t just dive in without looking. Continue reading “Shotgun Rules”