Geek Proud, GeekOut.

Posts tagged “Audio

Mobile Game Review: Mario Kart Tour

The first Mario Kart title, Super Mario Kart, was released back in 1992. In this time, we’ve seen many iterations, spanning many different consoles. Since the success of Pokémon Go, Nintendo has become a lot more interested in utilising mobile technologies. Super Mario Jump was great, but today, we’re going to check out Mario Kart Tour, which came out fairly recently. I managed to snap the game up on the day of release and hey, it’s another free title!


Mobile Game Review: Looney Tunes World of Mayhem

When I go looking for a new game, I am often on the lookout for new and novel ideas. Perhaps a rarely- or never-seen-before mechanic; or how about something which captivates on an already engaging mechanic and makes it truly spectacular? That’s my usual tastes, so it was my surprise when I found my thumb itching to press the “Download” button for Looney Tunes World of Mayhem, of which there is very little of new, or never seen before, or even improvement on mechanics. However, if there’s one thing that definitely made me click onto it, it was the Looney Tunes brand itself. Sometimes, brand awareness really is best – And here is what I think about World of Mayhem.


Video Game Review: The Elder Scrolls Online

Through Azeroth, to Paragon City, I’ve played a number of MMORPGs in my life. All of them adhere to vaguely similar rules; create a character, run through a huge open world and do some quests. Get coins, do a few professions – If you’re a fan of MMORPGs, you’d know the drill. I’ve played so many, that I was trying to look for one that could potentially replace the massive void that World of Warcraft left in my heart. Naturally, it was only a matter of time before I picked up Elder Scolls Online – But what did I make of the world of Tamriel? Read on to find out more, along with a screenshot gallery of my journey.


Mobile Game Review: Tekken

For the past eight or so months, I’ve been pretty much devoted to Tekken 7, a game which has rekindled my love for the fighting game genre as a whole. So, when I heard there was a mobile version, you can imagine exactly what I said…

“This is going to be dreadful! How can I get my beloved combos on a tiny phone?!”

So, uh, I went in with pretty low expectations for the fighting game franchises first foray on mobile – a hard platform to do any form of video games as a whole. However, what I experienced ended up being something I genuinely didn’t expect… And hey, it’s free, so let’s read on!


Video Game Review – The Stanley Parable

Viral video games are common place now-a-days, but in 2013 we were introduced to The Stanley Parable which took off on the internet hard. It’s no wonder, the game has a clever storytelling mechanic, with a fun but really easy to understand underlying story. But now it’s time for us to step back and look at this title subjectively and decide whether or not The Stanley Parable is worth your time.



You’re a number, really Stanley. Number 427.

I mean, that is the story of the game. You’re an easily replaceable number who has been a strong cog in the wheel for some time. One day, you decide to stop pressing buttons as you are told and you gain a sort of sentience and want to know more about your employers. You realise all of your colleagues are gone and you set on a journey to go and find your way around these strange offices.



You cannot jump and straight away if you give it a try, the game will tell you this with an achievement saying that you tried to jump. The gameplay is more or less a case of walking around and clicking on some objects to interact with them, which really isn’t revolutionary.

The game excels in giving us a set of rules which the game explains to you via narration. What happens next however is then down to the player to decide: Do you follow the arbitrary path that you’ve been given, or do you go off tangent? The amount of times I found myself just lounging around the staff room, or hiding inside of a broom closet just because I liked the idea of not progressing and having a bit of banter wit23h the narrator was highly amusing. Basically, with this game, expect to break the rules.


Relatively minimalistic, but the most important point of the game isn’t in the music. It does have some nice ambience which helps to set the tone, but like many indie games, it doesn’t have anything special in the music department. The truly special part of the audio however lies within the voice actors.

The narrator is played by Kevan Brighting, who is a fellow Brit with a damn fine voice if I may say so. The casting was perfect as he speaks with utmost clarity and every emotion that the narrator is feeling is reflected perfectly in his inflections. Honestly, you play this game mostly to hear him speak, so they cast this exquisitely. In March 2014, at the Tobacco Docks in London (same place as Rezzed this year, don’t forget to check our gallery out), the 10th British Academy Games Awards nominated Kevan Brighting for best performer in a video game. He was beaten to the punch by Ashley Johnson (as Ellie from The Last of Us).


Have a look through our gallery for The Stanley Parable:


Should you go running to the hills to go and play this game immediately? I’d argue not, but don’t get me wrong: I’d still recommend playing it at some point. It’s a great little title, but the game suffers with just how short it is. But the very experience of going through the game and hearing the different ways the narrator can taunt you, or help you change your story based upon your rebellious streaks, is worth it.

This isn’t a long game, it’s not a hard game but it is a memorable one. The voice acting is stellar which is exactly as you’d expect from a game of this sort. Whilst there’s not much to do in the gameplay, nor is there much story to cover, there’s enough intrigue on the initial play through to see you go through to the end. Further to this, once you’ve beaten the game once, you’ll want to know all of the different endings and different nuances the game throws at you, depending on how you play the game. It’s also a lot of fun going for some of the achievements. There’s one achievement where you click on a door a certain amount of times, where the narrator then decides to take you on a wild goose chase to click doors and printers. It’s all around fun.

Have you played The Stanley Parable? What do you think about it? Was the game too short, or was it just long enough for you to enjoy it? As always, please leave your comments below, over on Facebook and Twitter.

Timmy Bibble’s Friendship Club

When I first heard of Friendship Club, I’m not afraid to admit: I thought it sounded like a really bizarre concept that I wasn’t sure would translate well. A Bullet-Hell Party Game? That’s like saying “Hey everyone, play this Japanese game where you’re shooting a lot of enemies in the sky and add some silly humour.” So naturally we’d end up with Cho Aniki… Um, just go to YouTube. We’ll wait right here while you absorb that sight.

Alas, this is not one of those games (Oh thank heavens it’s nothing like Cho Aniki), but instead it’s rather genius. I was fortunate enough to get my hands on a copy of Friendship Club, but not only that, I was lucky enough to be able to get to talk to Nick from Force of Habit.