Being Unable To Start in Game Development

Last week, I went into a couple of articles talking about how next year, I’ll be getting back into game development. I’m currently in the midst of NaNoWriMo, but yet I’ve found myself some time to start practicing my Unity skills once again. It’s been a very long time since the last time I used Unity and Blender, however I hear from a lot of people that they don’t have the skills to make video games. I always challenge people on that; we’re in an era where we have the resources at our fingertips. So today, for anyone who says they’re unable to start in game development, I’m going to share a few channels I’ve been watching, as well as a few quick tips to get started in game development (and how you can apply this logic elsewhere).

Last week, I went into a couple of articles talking about how next year, I’ll be getting back into game development. I’m currently in the midst of NaNoWriMo, but yet I’ve found myself some time to start practicing my Unity skills once again. It’s been a very long time since the last time I used Unity and Blender, however I hear from a lot of people that they don’t have the skills to make video games. I always challenge people on that; we’re in an era where we have the resources at our fingertips. So today, for anyone who says they’re unable to start in game development, I’m going to share a few channels I’ve been watching, as well as a few quick tips to get started in game development (and how you can apply this logic elsewhere).

Continue reading “Being Unable To Start in Game Development”

And I OOP: Object-Oriented Techniques and the Struggle to Understand Them

Bit of background on me, I’m currently in my final year of a programming-based degree. It has a more specialised focus on using what is taught and applying it to game engines & programming, but at its core is teaching good practice and technique within programming languages.

Bit of background on me, I’m currently in my final year of a programming-based degree. It has a more specialised focus on using what is taught and applying it to game engines & programming, but at its core is teaching good practice and technique within programming languages.

Continue reading “And I OOP: Object-Oriented Techniques and the Struggle to Understand Them”

Object Oriented Programming: What A Non-Programmer Needs To Know

Today I make a class of cats and spawn lots of cats and oh my god the cats are everywhere please send help.

We recently did a non-programmers introduction to Python; if you’re interested in learning more about the programming language, I’d heavily recommend you go to check it out as it’s a very soft approach to learning about programming, without the actual need to learn code itself. In the comments of last weeks post however, one of our readers, , asked us if we could do a sort of introduction to OOP, which is a principle that is often used in programming. Considering my first home-taught language was Java, which really is one of the strictest OOP languages I can think of, it’s fair to say I’m relatively experienced in it. I’m no expert, but I’m back once again to give you a non-programmers insight to this programming principle. What is OOP all about and how is it different to other styles of code?

Continue reading “Object Oriented Programming: What A Non-Programmer Needs To Know”