Not too long ago, the Tekken world got an announcement; there will be more characters and amongst them is a brand new character. If you’re a fan of fighting games, the resurgence of the genre has been an incredible thing to watch. When Tekken 7 came out (worldwide) back in 2017, people across the world got the itch to play the long lasting franchise and it pulled in new and old fans alike. Two years on, Tekken 7 is moving into Season Pass 3, where they will be adding another couple of characters, one of which is a totally new character; although there are similarities to an old favourite.
Today’s article is late, that is a fact. Which is not to say that I’m sat staring at a blank page in desperation trying to reach a deadline, no I’m being quite productive. Folder after folder is filling up with 5e character sheets ready for this Summer’s Insomnia, at which I will again play ten games in four days, and as each session is only two hours long, better to get the character sheets ready than to have people prepare their characters at the table.
With such efforts comes practice, and better yet comes an abundance of other characters from which I can copy and paste important content like class features that require a certain amount of abridging to be made palatable to new players who might be daunted by enormous blocks of text. It’s now very little effort to actually fill in the basics, but with that comes a freedom to get experimental, and at I65, I’ll be bringing a few experiments, because we’re playing a few Plane Shift games. And so as not to give away too much, I’ll only be introducing you to one team…
Khef Crop: Amonkhet
Welcome one and all to the trial of strength! Pulling a few rules from the guidelines set out in Plane Shift: Amonkhet article, the group will step into the sandals of the surviving members of Khef Crop, each bearing the cartouches of both the trials of solidarity and knowledge, now they fight their way along the Luxa river, the mighty god Rhonas looming nearby as a beatific tutor and pitiless judge. For these heroes, there is only one class, Initiate, but in each case I have multiclassed like mad and modified a hell of a lot. I’ve also been going by a slightly more old-school approach to character creation, rolling stats in order having already decided on the race. Here are some of the characters I’ve come up with…
The Naga: A mixture of the cleric of strength and a worshipper of Rhonas himself, and a fighter battle-master. The character has spells to lend a degree of utility outside of combat, much of which is healing but still potentially useful, and I added the maneuvre Sidewind, which allows the Naga to make a heavy hitting attack and immediately disengage from combat, allowing him or her to evade the worst of retaliation, or perhaps land somewhere to threaten someone new. The cleric elements reflect the Naga’s ability to overcome the trials that came before, but here is where he or she is most desperate to shine.
The Devotee: Revering the God Pharaoh first and foremost (hey, it’s not their fault he’s a manipulative dragon planeswalker), and borrowing some inspiration from these warlock invocations that I absolutely adore, this character uses the one listed as Blades of Demogorgon and makes it Horns of the God Pharaoh. I also added Torment of Scarabs because this pdf doesn’t have invocations for Xanathar’s Guide to Everything cantrips, this makes Infestation a concentration spell that consumes your bonus action to maintain. The Devotee has a little bit of rogue in them to add greater potency to their weapon attacks, and lend a bit of evasiveness to the famous glass-cannon.
The Khenra: Khenra come in pairs, it is very rare for the jackal-headed folk to be born as anything other than twins, so hey, let’s stay in-lore shall we? Both are a classic blend of barbarian and fighter, and I added an element of an Amonkhet card I liked and threw in some mechanics I knew would work. Consuming Fervour (fervor in the American spelling) steals a little from the Scourge Aasimar, upping the damage of the barbarian Rage, and taking some extra damage back in kind. Well that’s fine, right? You can just end the Rage whenever? Well not if you’ve got a mean spirited DM who decided to make it impossible to end a rage unless your doused in water.
I might change one of these two subtly, possibly lending a complimentary variation of Rage, or perhaps shifting the balance of classes more in favour of fighter than barbarian… TBD.
The Aven: The Aven might end up as the only pure-class character in the crop, but lately I have been making a lot of wizard subclasses, so expect some homebrew materials no matter what. Having an Aven in the Crop makes my designs a lot more three-dimensional, so there should be a few options to make other people fly in there as well so that everyone can enjoy.
And that makes five… leaving one more. So far I have characters reflecting four colours, leaving only white to go…
Well I have to leave something a surprise for the day. And I still have two more planes to work on.
To be one with nature is the way of the druid; whether it’s to be one with their more animalistic side, or unleashing a plant-based frenzy. Druids are a huge archetype in gaming, but today we’re not going to look at whether a character is called a druid. Instead, we’re going to check out and celebrate the idea of a druid. In this week’s Top 10, there’ll be some strange entries, as you may not have thought of them as druids, or they may be a perfect fit to the term. (more…)
Yesterday, Later Levels’ Kim and Pete were up from 8am until 8am the following day, all in the name of charity. We mentioned before that we planned on joining them, which is exactly what both Jake and I did. We stayed up for the long haul, we had two targets to meet and achieve and we smashed both of them. Would we manage to get a character from level 0-50? Would we also manage to get our donation goal? It was a long night for us, but I’m pleased to say we managed everything we set out to do – and I couldn’t be more proud.
Growing in popularity thanks to their frequent reoccurrence in Critical Role’s second campaign, the race of gentle fey giants appearing in Volo’s Guide to Monsters are forest-dwelling wardens and guardians, living peacefully and quietly with nature until situation demands that they act to protect their sworn homes. Despite their incredible size, they are more adept in matters of stealth and ambuscade, and are better fit to silently exterminate interlopers in the night than to assault them head-on.
A quick review of firbolgs as they appear in Volo’s, they’re tough to fit into an adventuring party without some heavy modifications to narrative: they abhor greed, prefer not to leave their homes, and are generally peaceful and slow to resort to violence. They also utterly lack a physical description, but general opinion seems to lean more toward hints of the bovine, hircine, or cervine elements mixed into an oversized humanoid body.
Here I present ten ideas on how to use this race, in which I will be including a few variations on the theme, none of which will be characters from Critical Role (although some artwork from the series may appear). (more…)
Right, where were we? Travelling companions eleven through twenty. Here’s one through ten if you missed them.
The softly spoken halfling dresses in soft leathers and expensive looking silks, but without much by way of ornamentation or showy colours. Her hair is a thick bundle of dun dreadlocks tied with a chord, and she goes barefoot most places while travelling. She’s hard to hear in the midst of heavy conversation, but happy enough to listen and participate only when she feels it’s her “turn” to speak, waiting for lulls where she might be heard clearly. (more…)
Ahhh… this may have to be a two-parter. This is going to be a two-parter. Having hit 1600+ words with only half of my wandering NPCs written, I shall save another ten for next Thursday.
Here below I offer you ten NPCs who may travel with your party. Some may help, others may hinder, all were created using random tables and generators for race, gender, jobs and roles, although the names and details are all my own. Thanks to the Hyper Halfling’s Book of Lists, Xanathar’s Guide to Everything, and Fantasy Name Generators for giving the bare bones of the characters brought to life below.
Allow these fine folk to join the party for their next journey to help bridge the gaps between civilisation and adventure. If nothing else… it’ll be memorable. (more…)
Last week, our vote was a tie. Usually what we do in these situations, is roll a die for odds/evens and whoever calls it gets the one they choose. This time, Timlah said to Joel: “I think we can do this”. Lo and behold, we managed it. We combined the tied votes to create a brand new Top 10 that you all voted for. Perhaps the will of the people wasn’t to do this, but the votes sent us this way.
Flamboyant characters can be hard to judge: they’re often more than just a bit player in their franchise. Often they’re scary, in fact, they’re usually a little bit ominous. They stand out in a realm of “the norm”, they dress fancy, they talk differently and their minds are wired in a very unique way. They’re dangerous but fabulous, they’re ominous, they’re flamboyant… they’re in our Top 10 Flamboyantly Ominous Characters list!
The tale of the wandering Nomad won last week’s vote, I said I wanted a challenge and by gods that’s what you’re determined to give me. Alright so let’s see what I can do.
All that’s left to do is to populate our stage with a cast of characters: The Nomad is our focal character, in order to maintain mystery of his or her origins and methods of survival it’s important that the narrative not be told from their perspective. So the protagonist is therefore an Observer, someone who witnesses the actions of the Nomad, and whose life is shaped by them.
The Observer comes from a community of survivors. The leaders of the community, and the ways they have found to survive will inform the way the Observer interacts with and interprets the deeds of the Nomad, but they will also help bring detail to the world. (more…)