Today’s article is late, that is a fact. Which is not to say that I’m sat staring at a blank page in desperation trying to reach a deadline, no I’m being quite productive. Folder after folder is filling up with 5e character sheets ready for this Summer’s Insomnia, at which I will again play ten games in four days, and as each session is only two hours long, better to get the character sheets ready than to have people prepare their characters at the table.
With such efforts comes practice, and better yet comes an abundance of other characters from which I can copy and paste important content like class features that require a certain amount of abridging to be made palatable to new players who might be daunted by enormous blocks of text. It’s now very little effort to actually fill in the basics, but with that comes a freedom to get experimental, and at I65, I’ll be bringing a few experiments, because we’re playing a few Plane Shift games. And so as not to give away too much, I’ll only be introducing you to one team…
Khef Crop: Amonkhet
Welcome one and all to the trial of strength! Pulling a few rules from the guidelines set out in Plane Shift: Amonkhet article, the group will step into the sandals of the surviving members of Khef Crop, each bearing the cartouches of both the trials of solidarity and knowledge, now they fight their way along the Luxa river, the mighty god Rhonas looming nearby as a beatific tutor and pitiless judge. For these heroes, there is only one class, Initiate, but in each case I have multiclassed like mad and modified a hell of a lot. I’ve also been going by a slightly more old-school approach to character creation, rolling stats in order having already decided on the race. Here are some of the characters I’ve come up with…
The Naga: A mixture of the cleric of strength and a worshipper of Rhonas himself, and a fighter battle-master. The character has spells to lend a degree of utility outside of combat, much of which is healing but still potentially useful, and I added the maneuvre Sidewind, which allows the Naga to make a heavy hitting attack and immediately disengage from combat, allowing him or her to evade the worst of retaliation, or perhaps land somewhere to threaten someone new. The cleric elements reflect the Naga’s ability to overcome the trials that came before, but here is where he or she is most desperate to shine.
The Devotee: Revering the God Pharaoh first and foremost (hey, it’s not their fault he’s a manipulative dragon planeswalker), and borrowing some inspiration from these warlock invocations that I absolutely adore, this character uses the one listed as Blades of Demogorgon and makes it Horns of the God Pharaoh. I also added Torment of Scarabs because this pdf doesn’t have invocations for Xanathar’s Guide to Everything cantrips, this makes Infestation a concentration spell that consumes your bonus action to maintain. The Devotee has a little bit of rogue in them to add greater potency to their weapon attacks, and lend a bit of evasiveness to the famous glass-cannon.
The Khenra: Khenra come in pairs, it is very rare for the jackal-headed folk to be born as anything other than twins, so hey, let’s stay in-lore shall we? Both are a classic blend of barbarian and fighter, and I added an element of an Amonkhet card I liked and threw in some mechanics I knew would work. Consuming Fervour (fervor in the American spelling) steals a little from the Scourge Aasimar, upping the damage of the barbarian Rage, and taking some extra damage back in kind. Well that’s fine, right? You can just end the Rage whenever? Well not if you’ve got a mean spirited DM who decided to make it impossible to end a rage unless your doused in water.
I might change one of these two subtly, possibly lending a complimentary variation of Rage, or perhaps shifting the balance of classes more in favour of fighter than barbarian… TBD.
The Aven: The Aven might end up as the only pure-class character in the crop, but lately I have been making a lot of wizard subclasses, so expect some homebrew materials no matter what. Having an Aven in the Crop makes my designs a lot more three-dimensional, so there should be a few options to make other people fly in there as well so that everyone can enjoy.
And that makes five… leaving one more. So far I have characters reflecting four colours, leaving only white to go…
Well I have to leave something a surprise for the day. And I still have two more planes to work on.