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Posts tagged “cleric

Dungeon Situational – The Plague Domain

Gods are made to explain the inexplicable. Diancecht, Nergal, Loviatar are the cursed divines who bring disease in mythology, from Dragonlance it is the domain of Incabulos or Nerull, and from my setting find Ugol, dark god of the alchemist, whose symbol is a scorpion in a jar. But among these are gods who balance both the disease and the cure, gods who have the power to condemn and to heal.

Plague clerics, also known as plague doctors, strike a balance between life and death, embracing the horrors that befall mortals in the name of healing all sicknesses, and bringing suffering to only those who deserve it. (more…)

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Dungeon Situational – An Item Set

Items sets have been a classic component of RPGs for many years, perhaps most commonly in ARPGs. Groups of lootable items brought together by a shared history, each powerful in their own right, but together immensely potent. They might have been crafted together to work in unison, or perhaps they were brought together once and never again can be divided.

In this, as in most other Dungeon Situational articles, the items below are written with the Dungeons & Dragons 5th edition rules in mind, but can be modified to suit any edition or system you choose. Presenting…

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Multiclassing & Story

There are frequently benefits to multiclassing your characters, giving your fighter a level of rogue or barbarian can really up his damage output, or perhaps a little paladin or cleric can make him a greater utility to the group. Giving your monk a few sorcerer spells can really change the way she plays in combat without compromising her usefulness, or perhaps some ranger to turn her into a serious close-range menace.

But why? Surely you’re not just chasing numbers and making a more effective combat-unit, or chasing some build that you found on a forum to break the game. Your character shouldn’t just be a collection of stats on a piece of paper because that ceases to be role-playing, but there’s no need to avoid multiclassing because it doesn’t fit, and if it works in your story then you should absolutely add a level of a class that makes no sense. Like bard…

I’m kidding, bards are fine. (more…)