When humanity is hunted, it’s time to fight back. Living within Walls, humans live a bleak life, living off rations, whilst the Titans come swaming in, feasting on humans – All whilst not needing to eat them to survive. A cruel, bleak world, with a really interesting overall premise, Attack on Titan is a gritty, brutal series filled with interesting characters. It’s been around for a while, but I’ve recently been checking it out for the first time on Crunchyroll.
I think I watched the original Jim Henson production a couple of years ago, a double bill with Labyrinth which – to be entirely honest – I never remember watching as a child. But Dark Crystal, the original Dark Crystal, I most certainly saw many years before. One of my earliest experiences of pure fantasy, and it is pure fantasy, free of human protagonists, devoid of anything familiar upon which to hang a sense of reality, comprised only of the complex and wondrous puppetry with which the Henson name is synonymous.
It remains firmly in the cult classic category, a lesser known kids film that connects and resonates with adults who loved it then and revere it now, and – like many a resurrected passion project – the prequel series saw a lot of fans emerging from the woodwork to support it. (more…)
With a name like Goblin Slayer, you’d expect this to be a relatively simple little anime. You know, you have a protagonist who goes around and slays some little green-skinned humanoid creatures, which fight in packs – Sounds about right? Well, that’s exactly what you get… Except, when you think of the term “Goblin Slayer”, you expect some early level stuff in an RPG. You think of a protagonist killing creatures and getting a lot of gold for it. Again, you get just that and a lot more in Goblin Slayer. If that’s whetted your appetite for the surprise ahead, then read on for more.
“Joel,” you say to me in a thinly veiled premise, “why have you never reviewed Grim Dawn?”
I say nothing because there is a hot mug of set-up to my face.
“I mean,” you continue “You’ve spoken about it, ranted about it, shoe-horned it into a Top 10 wherever you could. It’s been a year since the Hack-and-Slash ARPG by Crate Entertainment was released and you’ve clocked seventy hours of game-play, and yet I still haven’t read a review from you.”
“Look over there!” I point. You politely indulge my poor deception and turn in your equally fictitious seat, “Never mind it’s dead now. Hey, look at this!” (more…)
Haven’t done one of these in a while.
I’ve griped and grumbled plenty about Lord of the Rings but even as someone who doesn’t enjoy it I recognise all too well that at the time it was highly original. Tolkien set the stereotypes that I have grown bored of and that makes his work special in its own right, his opus has become the very classical depiction of elves, dwarves, dragons, hobbits/halflings and a host of other fantasy staples besides. The problem as I see it now is that I have seen it done and over done and get a little tiresome.
I was raised on the Discworld books by Terry Pratchett, so I saw all of these stereotypes torn apart and analysed to death before I saw them presented in their original field. When I came to Dungeons & Dragons and its contemporaries I found myself once again immersed in the classic stereotypes, but saw places where the limits had been pushed and guidelines broken, and the very concepts of what makes a world broken down into simple rules. (more…)
So continues the genre’s series, where I go in-depth on how different genres can effect the style of your games, not just the content, but the very emotions that they evoke session to session. While I sit and twiddle my thumbs waiting for the delayed Dungeon Master’s Guide, here’s (more…)