With a name like Goblin Slayer, you’d expect this to be a relatively simple little anime. You know, you have a protagonist who goes around and slays some little green-skinned humanoid creatures, which fight in packs – Sounds about right? Well, that’s exactly what you get… Except, when you think of the term “Goblin Slayer”, you expect some early level stuff in an RPG. You think of a protagonist killing creatures and getting a lot of gold for it. Again, you get just that and a lot more in Goblin Slayer. If that’s whetted your appetite for the surprise ahead, then read on for more.
“Joel,” you say to me in a thinly veiled premise, “why have you never reviewed Grim Dawn?”
I say nothing because there is a hot mug of set-up to my face.
“I mean,” you continue “You’ve spoken about it, ranted about it, shoe-horned it into a Top 10 wherever you could. It’s been a year since the Hack-and-Slash ARPG by Crate Entertainment was released and you’ve clocked seventy hours of game-play, and yet I still haven’t read a review from you.”
“Look over there!” I point. You politely indulge my poor deception and turn in your equally fictitious seat, “Never mind it’s dead now. Hey, look at this!” (more…)
Haven’t done one of these in a while.
I’ve griped and grumbled plenty about Lord of the Rings but even as someone who doesn’t enjoy it I recognise all too well that at the time it was highly original. Tolkien set the stereotypes that I have grown bored of and that makes his work special in its own right, his opus has become the very classical depiction of elves, dwarves, dragons, hobbits/halflings and a host of other fantasy staples besides. The problem as I see it now is that I have seen it done and over done and get a little tiresome.
I was raised on the Discworld books by Terry Pratchett, so I saw all of these stereotypes torn apart and analysed to death before I saw them presented in their original field. When I came to Dungeons & Dragons and its contemporaries I found myself once again immersed in the classic stereotypes, but saw places where the limits had been pushed and guidelines broken, and the very concepts of what makes a world broken down into simple rules. (more…)
So continues the genre’s series, where I go in-depth on how different genres can effect the style of your games, not just the content, but the very emotions that they evoke session to session. While I sit and twiddle my thumbs waiting for the delayed Dungeon Master’s Guide, here’s (more…)