And thus the universe was doomed, for finally the dregs from Dimension 9 hath cometh. Or something like that, because today we’re going to be checking out our Top 10 Different Dimensions. To qualify as a dimension, the places simply have to be another plane of existence, meaning that it can literally be the exact same places as the real world, but so long as there’s an alternate group of people living there (even evil selves count). Sound good? Let’s go.
Too often have I gone to the cinema after being told a film was some form of transformative experience. Shazam! doesn’t want to be such an experience. Instead, Shazam! stands on its own feet, introducing a humorous cast to the DC Cinematic Universe. Whether you’re a fan of DC as a whole or not, this is a film that you should consider checking out. Here’s our full review of the hero of pure heart.
Tim, no reading, there may be spoilers.
As for the rest of you, it’s been ample time for you all to have played, but as Tim recently played Arkham Asylum for the first time ever, it seems a good time to talk about the sequel. Arkham City is fodder for every gaming hall of fame going, a neat blend of sandbox with high quality story, stealth and action, puzzles and combat, and perhaps one of the best representations of Batman ever put to a screen of any size. Arkham City was also going to be the last ever appearance of Mark Hamill as the Joker, promising he’d only return if they ever animated The Killing Joke (they did, he did). (more…)
Over a year of GeekOut and it just keeps getting better. This month I decided to poke one of the geekiest bears out there, as divisive a topic as Kirk or Pickard, X-Box or Playstation*, D&D or Pathfinder, and to pitch the giants in the comic book playground against one another seems very du-jour considering Infinity War was released the day of GeekOut, and that I’ll be going to watch it tonight.
Some of you may have seen a few photos and live-streamed footage already, courtesy of our guest from Thors-Kin Podcast, Alex, who helped out with this month’s competition. Here is this month’s slightly belated gallery.
My biggest qualm with DC heroes is their sheer power. Their top members are indomitable, possessing such a wide array of abilities or a power that proves to have so many applications that they seemingly have no limit. To create a threat that makes for an interesting story you have to meet power with power, or approached from an angle it cannot prepare for. Where Marvel tells stories of people warring against one another, DC tells stories of giants in a playground. Spider-Man has Doctor Octopus, Superman fights Doomsday. (more…)
Rangers, Marksmen, Snipers, Pistol Wagglers, Rocket People and so many more! A Ranged Weapon Wielder is a dangerous, often hard to predict fighter who can take you out before you see them. This is a list of our Top 10 Ranged Weapon Wielders; There is a bit of a range here and we feel we can extend this list in the not too distant future, into separate categories, such as Bows & Crossbows. As ever though, this is our general Ranged Weapon Wielder list! (more…)
“A Necromancer! I hoped I’d never have to lay my eyes on one of your kind again” – Gheed.
Yes, the Necromancer is a powerful spellcaster who is capable of bringing the dead back to life. With a penchant for the macabre, these dark magicians are able to manipulate bone, flesh and even go so far as to cause disease and further. Typically though, we’re going for those who bring the dead back to life. As such, we’re not focusing on disease or any of those aspects of this dark art.
So buckle up and get ready, for it’s time that we count down our Top 10 Necromancers. (more…)
My stance on DC over the last few years has been pretty unwavering. Their efforts on the big screen have been laughable, as evidenced by the sheer amount of derision slung its way; television productions have been split down the middle, with the Flash and Arrow bringing some exceptional quality that has not been reflected in Legends or Super-Girl, with Constantine being cancelled, and Gotham falling short of its promise; and finally the creations of the animation studios.
So far the DC Animated Universe has presented a mixture of animated epics, at worst suffering a flaw or two large enough to mar complete enjoyment. For example, the Killing Joke’s padding-arc irritated a lot of comic fans, and I found the plot of Judas Contract rather bland. Never the less, every film so far has been a joy to watch, and certainly if one were to look for things to complain about there are better places to look – such is the critics burden. (more…)
Having only reviewed Justice League Dark last week, I’d intended to leave my review for Judas Contract for a little while, and then I watched it. I have mentioned a couple of times how much I enjoy the animated DC films, but one of the more pleasant surprises for me has been the Teen Titans, a super team who might actually be more fun to watch than the Avengers. The Judas Contract is their second outing in the series, following on from the team of teens taking down the Justice League, but that doesn’t make this adventure a down-grade.
The young and the superpowered work together under the tutelage of the alien princess Starfire and the first Robin turned Nightwing, Dick Grayson. Amongst their number you have Raven, a young girl who bears a crystal that imprisons her demonic father; Blue Beetle, a boy whose symbiotic relationship with an ancient egyptian killing machine is still unexplored; current Robin and recovering assassin Damien Wayne; Terra, a girl with personality problems and the power to move mountains, and Beastboy… who will probably be fine.
The Spoiler Free Bit
One thing I must credit the animated films with is not wasting time on origin stories because they know their market. We receive just enough to get us kicked off and from there we’re thrust into narrative. It’s something that Jessica Jones probably did best, leaving the history to unravel a little more organically throughout the narrative through little expositional moments that lend a great deal of texture to each character. For the more knowledgeable fans it gets you straight through all of the boring “we know already” moments and to business, but even as someone whose knowledge is limited there’s a lot gained from this approach, you’re already engaged enough to want to learn more about who you’re watching.
It’s also important not to delude yourself that the Titans are not exactly for kids. Oh sure, they translate easily enough into a kids show style format, Teen Titans Go being the most current incarnation, but do not show the Judas Contract to young ones unless you want to accelerate their education of “the facts of life”. Here’s why:
Our villains are twofold. The grandiose cult leader Brother Blood holds sway over a deeply unpleasant church dedicated entirely to him, a messiah/living god figure who has acquired various forms of longevity and immortality, sustaining himself with blood rituals and draining the vitality of others. After nine centuries of patience he now has access to a machine that will allow him to steal the superpowers of others, along with their lives, but to bring them in he requires help. Enter League of Assassins reject and one of the scariest villains ever to grace the Arrowverse, Deathstroke/Slade Wilson. Hired by blood as a mercenary to keep the Titans at bay until he’s good and ready.
Between Blood literally bathing in the blood of a reporter beneath the freshly drained corpse, the rather “forward” advances of Deathstroke’s young and curvy partner in crime, unapologetic use of bad language and Starfire’s inability to filter comments about her relationship with Dick Grayson, this is not one to sit down to with the kids unless you’re ready to answer some questions. There are a bunch of teens after all, teens dealing with murderers and lunatics but that doesn’t stop puberty happening. This does all mean that the comedy is just perfect, alongside some superb characterisation, perhaps most of all from Beastboy.
Biggest let down is the action, best summarised by a fight against some gun-drones that politely hold their fire while the team dodge and prep their weapons, or demonstrate some classic storm-trooper accuracy. Blue Beetle’s scarab-armour also seems undecided about its own powers, as I feel he should be more than capable of busting loose of his restraints towards the beginning of the final conflict, even if it was debilitated. I also have a monolithic plot hole I’d like to point out, but there’s some spoiler to get through first…
It’s hard not to guess it before the big plot twist about 30 minutes in, but it turns out the new girl, Terra, is a traitor working for Deathstroke, feeding information for a year back to her boss and lover, hence “Judas Contract”. Honestly if you didn’t guess traitor from that you need to read more, maybe watch more films. You’re almost guaranteed to see the double-cross that comes towards the end when Slade sells Terra to Brother Blood along with the rest of the Titans.
So the plot hole. Following an attempt at grabbing a scientist working on Blood’s life-sucking device, the scientist dies but leaves behind a rather conclusive proof of an insider, detailed profiles of the team and candid photographs, in which only one member of the team is conspicuously absent despite having been a member for a full year. And no one even asked the question? Not even Batman-trained Dick Grayson?
That aside, the whole betrayal narrative gives us some great moments of comic-book self awareness. Banter between Slade and Robin points a huge finger at common villain stupidity, although my personal favourite line comes shortly after Terra glibly discusses how the Titans are all about to die, and Deathstroke says “Urgh, no grey areas with this one!”
This is really just a good quality super-hero adventure. Sadly I can’t speak to accuracy to the comics, although based on past performances I’d hazard a guess at “close enough” at least for those more casually inclined toward comics. It’s engaging enough that I find I’m almost as keen to see the next instalment as I am to see the next Marvel blockbuster.
It’s also incredibly gratifying to see a company who aren’t afraid to plunge a group of plucky teens into a very grim story, after all these aren’t average happy teenagers. They’re cursed, burdened, shunned and alone, pledged to save lives at all costs, trained daily to combat terrible evils and the worst of humanity. This is why I found myself most enthralled with the character of Beastboy, despite one rather stupid moment where he’s presented with a “DO NOT PUSH” button. He wears his suffering plainly, but at the same time is unapologetic in embracing life, simultaneously filled with joy and sorrow and willing to share them both with anyone who’ll listen.
Suddenly I feel the need to buy comics.
If you’re at UKGE at the Birmingham NEC this weekend let us know. I’ll be there with catharsisjelly, getting our fill of board games and geekery all the way through ’til Sunday.