The oft-promised followup to Matt Colville’s Strongholds and Followers began it’s Kickstarter campaign on Monday, and simply put it’s a prime example of a creator with a great relationship with his fan/customer base.
Strongholds and Followers gives options for players to build fortresses and bases of operations for their party complete with class-specific annexes, a host of artisans, assistants, and military units to help maintain your stronghold and protect it from attack. Kingdoms and Warfare will go into rules about keeping political rule over your stronghold and environs, and how to assault your neighbours on a political and military front.
If you’ve followed Matt Colville for a while (I have) you know that he is incredibly learned on the nature of politics and war, certainly learned enough to introduce verisimilitude to nations in his campaigns, and that he has been practising on his friends during the streamed game on Twitch that was also funded as part of the Strongholds campaign, along with a few exclusive minis. Whatever rules come out the other side of this campaign will be tried, tested, and fun, and the book will also be building on a few other fan favourite elements.
New creatures, including new courts and more units for the existent courts, groupings of unique creatures aligned with one another to serve a greater power. My personal favourite – the court of All Flesh – was aligned to chaos, impermanence, and change, and I look forward to seeing new members join them… but the campaign is rather cunningly teasing its newer horrors…
A: Very pretty
B: Horribly tantalising
C: If you would like to see any of these pieces of art in full along with some lore behind each, there’s plenty of that on the Kickstarter page.
All of these will be available as miniatures that can be added to your pledge after the fact, as well as appearing in the new book. Following the success of the miniatures in Strongholds and Followers, MCDM will be working with the same company again to produce more high quality products, and the same will be true of the completed books. I have a lot of respect for the planned distribution times, because while they could use their experience and new business connections to promise a faster turnaround, kudos for allowing a bit “wiggle room” on their deadline to ensure that the final product is as good as it can be.
The rules will be scalable from the smallest of factions and guilds, all the way up to continent-spanning empires, making it useful for whatever style of campaign you’re running, and making it easier for DMs to manage large-scale activity without micromanaging the activity of every individual concerned, and I cannot emphasise how much that notion appeals to me.
Pledges will get you the book as a pdf, hardcover, nicer hardcover, a t-shirt, and of course an exclusive dragon miniature, most of the delights available above are purchasable with the pledge manager after the fact but it appears that they will also be made available on the MCDM shop.
At the time of writing the campaign is already a long way through its $300K goal as you can probably tell by the stretch-goal image above, so this is not a campaign desperate for your support. It may not see as monstrous a final figure as the two million dollar debut, but… well we can’t rule it out. What this will be is an excellent product worth pre-ordering, I highly recommend watching the introductory video and possibly skim-reading the rest of the information if you’re interested because I’m summarising heavily here.
Halflings – the legally distinct smallfolk that are in no way to be likened to hobbits – are friendly if sedentary people who live in garden-like settlements dotted with allotments and farms that can help sate an appetite that defies their small stature. Occasionally they rove great distances in search of new lands to settle, finding new allies and friends at every turn. In D&D – certainly in 5th ed – they come in two key varieties, lightfoot and stout, but it’s highly unlikely that such a well travelled race would be so limited in diversity.
An important side-note, in my settings halflings are not the cheery big-footed miniature people as in other, more typical campaign settings. Halflings universally come from a distant and unknown continent, about which they never speak except in reference to “home”. They are predisposed to secret-keeping, and when they settle in one place they make their homes impregnable by means of stealth and warding magics. The following halflings come from one such continent, on one such world, but should be suitably balanced for any campaign setting. They also use D&D 5th edition rules. (more…)
Last GeekOut Shrewsbury of the year, last GeekOut meet of the year altogether, and not a bad send off if I say so myself. It also marks our twenty first Shrewsbury Meet, so there’s a pointless little landmark for you. Merry Christmas everybody, whether you celebrate it or not, whether you enjoy it or not, Merry Tuesday at least. Here’s how we sent off the year…
Thank you to the Boiler Room, you guys have seen us through a disproportionate number of pre-meets. Cake, coffee, and environment are always welcoming, and you always seem prepared for us even when numbers are unexpectedly high.
Among this month’s more entertaining pre-meet moments, losing Murray for half an hour as soon as Harley put the Binding of Isaac card game on the table, followed shortly by his amassing a frankly insulting amount of health in a Magic game. We also introduced new-ish member Richard to Love Letter, along with a few other games this month.
But moving on…
What a wonderful way to “wrap up” the year, and the puns were no better on the day! There may have been some minor HDMI issues, because I did not bring mine, and many people were trying to hook up a Nintendo Switch to the projector. Turns out if we want to try that again we’ll need to fetch an extension cable too, the distance is too long to safely stretch from the projector and to the mains ports, and we need both. Ah well.
The pub was busy, and at times a little crowded, but it never slows us down. I brought Robo Rally at Harley’s request, and so lost her and a few others to a game that only lasted for a short while. Also this thing:
At the request of a few of our regulars, I held a short character building workshop, during which Sod’s Law prevailed. I have a collection of quick-start guides to throw together first level characters easily, and of course three members of the party were classes missing the sheet in my folder! Here I thought I was so well prepared. Characters were all created for the setting I am working on for regular play, using a system in which players roll their abilities, and the worse your stats are the better your starting bonuses. So, going around the table:
Alfie will be playing a wood elf ranger, a bit cliche but he randomly rolled the class.
Nicole is a high elf rogue. Her stats were low enough to start with that she could buy an extra level and a magic item, but not a good one.
Jardel is a bard of The Ormud (a human nation), born to the winter caste. He will be playing a failed jester with a mallet that honks.
Hannah rolled so well she had no choice in race or class, and is now a kenku cleric to goddess of the moon, Nuren’Ue. She has already acquired the nickname “Buff Bird” for being crazy strong.
And Kim is a god-born halfling (aasimar) rogue. I owe her a magic item too, and I owe them all some extra information to help them get started in the campaign.
Hopefully this group will gather on the pier at Meadsbridge some time in the new year…
Thanks to those of you who joined in the Super-Secret Santa, pretty sure everyone walked away pleased with what they got, although I have no idea about Julia who accidentally walked away empty-handed. Not to worry, it’s on its way to you, and thanks for the cornflake wreath too, it was delicious.
And thank you Harley and Vinni both for the handmade additions to the Shropshire Dungeon Master accessories, the dice tray from Harley will be making a few future appearances at games, the coasters from Vinni I think will be staying home for the most part, that’s where they’ll see the most use.
January folks! A lot of you (more than I thought actually) committed to some geeky pledges for the new year! I know that at least one person (not me) managed to stay true to theirs, and if you were at January’s event have a look at the cards that were pulled from the box. How did you do? I failed! Although I did have a very productive year either way, so… maybe I’ll get a comedy skit out next year? Along with a Pokenomicon, a book of item enchantments for 5e, and a whole bunch of other projects that are jamming up the proverbial pipeline.
There may be some changes in format next year! Monty’s Tower have other plans in the works that may prove either a boon or a hindrance to us at GeekOut but they want us to keep coming along, so will work with us to keep our events every bit as fun as they are now, and I don’t know about you guys but I’ve certainly been enjoying myself.
As it stands, the next event is booked for the 31st of January, a whopping six weeks away, and provisionally entitled “The Frozen North”. We hope to see you, all of you, more of you, there. And Merry Christmas or whatever.
Sphinxes are divine, extraplanar entities, mostly good, but exacting and demanding, and pitiless to the unworthy. The catlike beings are highly intelligent, powerful both physically, and mystically, they are trusted by the gods to ward places of power from the corrupt who might seek to use divine power to terrible ends. Leonine paws are ill-adapted to weapons that we might recognise, and their arcane majesty relies more upon their innate divinity, rather than arcane learnings, so what kind of items might a sphinx craft, or even need?
As in all previous Dungeon Situational articles, the following ideas use Dungeons & Dragons 5th edition rules, but should be easily modified for other systems and settings. Here are some items, crafted by, and for the use of sphinxes… (more…)
The Warlock draws his power from strange and terrible forces from beyond the world. Often evil in their own particular way, these are entities who cannot garner followers, and so must bargain for indentured servants to do their bidding. Cruel fiends, capricious fey, deranged elder things, and dead gods need things too.
Here I give some examples of how patrons may approach, co-opt, or otherwise bargain with their warlock servants. I’ll be referring to and utilising Dungeons & Dragons 5e rules, but I’ll leave it suitably ambiguous so that it can readily be adjusted for warlocks, shady spell casters, and dark cultists in any setting or edition.
Most commonly Dungeons & Dragons tends to be sequences of role-play, exploration, broken up by combat situations and the occasional shopping trip. There’s variety in the proportions of course, but there are some very rare opportunities for the DM to call for initiative where an actual fight is unlikely because there are more important things to worry about.
I’ll be using rules and skills for D&D 5th edition (5th edition is best edition, all hail 5th edition) but will be left loose enough for you to modify the rules for different systems and editions to suit your campaign. (more…)
Last week I took a handful of classic D&D creatures and proposed new uses for their stat-blocks, something to lend a bit of diversity to the current roster with minimal need to create, change or modify. If your campaign has a flavour that the Monster Manual simply doesn’t cater for, there are ways and means of accommodating to your tastes. This week I’ll approach from the other side of the coin, declaring what I need for my campaign and using the tools at hand to make a solution.
Once again I’ll be using D&D 5th edition because it’s what I know best… (more…)