More ghosts, here’s part one.
… And One for the Man in the Corner
In the Ox and Puncheon there’s a table with a candle that’s never lit, a cup that never empties but is regularly refreshed, and chairs that are never moved and never sat in except by those approaching the end of their tether. The old barflies know to get one for the man in the corner, the publican and her staff invite all new patrons to add an extra cup to their order, with a furtive nod to the dark table where no one sits and nurses pint after pint of Pig Iron stout. (more…)
I’ve had a couple of years of just not caring about E3. I know I’m not alone in that, a lot of hype that rarely gets fulfilled, a lot of the hype we want nowhere to be seen, and it’s usually just a chance for big publishers to let us down and make us worried about the future of the industry for one reason or another.
But can I take a moment or two to actually talk about some stuff that I like the look of here? Some of the game announcements and other news touches on a few subjects that genuinely excite me, and I won’t even rag on the more “classically bad” elements like how many games look like Borderlands these days like Outlands and rage 2 both do, nor will I even mention the words “Fallout has battle royal for some reason”… that would be highly unnecessary. (more…)
Hey Joel, you’ve published your articles a little late this week.
This was a quiet month, a not-insubstantial chunk of our regulars are currently busy, ill, and various other things, but our numbers dropped to a mere twenty-something instead of the thirtyish we were growing accustomed to. Oh no, how terrible, what shall ever become of our dwindling numbers? And what shall ever become of us if we cannot rearrange the pub to our favour? (more…)
Squids! Octopi! Aliens! What do all of these things have in common? That’s right, tentacles. Okay, aliens maybe not always, but the rest are definitely tentacled. Whether or not you’re going to have a biological tentacle, or a mechanical one, these appendages are long, limber and part of many people’s fantasies. You know what I’m talking about. Anyway, here’s our Top 10 Tentacled Beings.
Hoooo doesn’t love owlbears? They’re fuzzy balls of fluff topped with the best spiky bits from nature, but how to best use them without just dumping them into a random forest encounter? This week’s Dungeon Situational I offer up a few different ways to use these adorable hybrid beasties that may give you some ideas of your own… (more…)
A mad month of events is almost over for me, so this should be the last late article for a little while… should be.
Within every nation, powerful factions rise to serve a singular purpose. Military, academic, economic, and philosophical affiliations cause people to draw together, to organise, and to work together in pursuit of a common goal. Where adventurers are concerned, a faction can be a powerful ally, or a dangerous enemy, and the line between the two can be a delicate one, and each step in favour of one can lead powerful individuals away from another. (more…)
I’m not much of a “Spell Component” guy, at least not material components, but the visual effect of one fusing chemicals in one’s bear hands to create fire or toxin, or vial of consecrated soil that shatters and causes the undead to flee before you, it’s all very stunning, I just find it a nuisance to track.
But to stumble across a rare material or strange artifact that might imbue a spell with power beyond its typical capabilities, even as a singular use consumable treasure, makes for an interesting treasure with unique appeal that might capture the imagination of your favourite spellslinger. (more…)
By Poseidon’s beard, it’s time for another Top 10 and this week, we’re going to be diving deep into the world of water. These picks are all going to make a splash, as we are going to be analysing what we consider to be the best of the best Water-Wielding Characters. These individuals have command over water, or have abilities to conjure, manipulate or otherwise use water in a capacity to give them an advantage.