Let the record show that I am not entirely happy with last week’s DMing 101, a rewrite is in order. For now though I continue with the genre’s series with a particular favourite of mine:
Welcome back to the genre’s series, where I go in-depth on how different genres can effect the style of your games, not just the content, but the very emotions that they evoke session to session. This week, a slight challenge for myself: (more…)
Welcome to the DMing 101 Christmas special! As part of the ongoing genre’s series, I’ll be offering some advice on how you can run a special game for your friends to make Christmas a bit more nerdy, just like I promised I would (aren’t I nice).
Advance warning: Part of this article espouses views about Christmas that may greatly contradict some people’s perspectives, I know it can be a touchy subject for some, so you have been warned.
So continues the genre’s series, where I go in-depth on how different genres can effect the style of your games, not just the content, but the very emotions that they evoke session to session. While I sit and twiddle my thumbs waiting for the delayed Dungeon Master’s Guide, here’s (more…)
So begins the series, DMing 101 – Genres. You may recall a few weeks back I presented you with a quick summary of how to create a very real “Horror” feel in game, and for the next few weeks (until the series goes on hiatus for a little while in January) I’ll be giving the same advice on how to build other genre-styles, building from the very emotions that you should strive for.
Let’s get the genre series kicked off with a classic!
As any good series should do, this week’s DMing 101 will be a Hallowe’en special, and a preview for a set of genre-specific guides on how to give your games specific themes and atmospheres. Before the new series begins, here’s a look at one of the hardest genres to do properly: Horror. (more…)