Building your own world in a 3D environment is what hundreds of youngsters wish they could do, yet few make that step from dreamer to practitioner. Why in this day and age do they not make the first step towards fulfilling their dreams which isn’t so hard to fulfil really confuses me. Alas, I am not them and they are not me.
When I was a child, I took a major interest in games development as a whole. It’s not hard to get into and as a child I made my own variants of Tetris, Pong, Space Invaders – You name it! However now-a-days, it’s easier still. When I was growing up, the internet was inevitably around but was nowhere near as accessible as it is now. So, the burning question is: How do I get started with making my own games?

If you’ve read my articles on Game Development on a Budget over at 1001-Up, we will be covering a lot of lost ground. This is going to be a supplementary series to that one. If you’ve not checked them out, please do. Your comments would be appreciated.
Continue reading “Becoming a… 3D Modeller”