This Tuesday I got hold of my copy of the new Monster Manual, quite literally as soon as it was delivered to my local games shop. The Monster Manual (MM) is a catalogue of creatures that can be used in Dungeons and Dragons campaigns and is the second book that comprises the “core set” essential to play, although truth be told an experienced DM could start running a full game right now, especially as your players have now had a month to play around with the Players Handbook that I reviewed shortly after its’ release.
Now let me be absolutely clear here. I’ve made no small issue of how much I love this edition, and I really tried not to gush too much over the PHB, clearly that didn’t work out very well. I also love Monster Manuals. The first ever game of D&D I played I was thrown in at the deep end and asked to be the DM, and after a quick flip through the 3.5 edition PHB and Dungeon Masters Guide I found myself flipping gleefully through the collection of Monster Manuals I’d been presented with. Now my actual role-play chops were pretty weak back then, and combat was one hell of a beast to get to grips with I’ll admit, but as I leafed through the fantastic menagerie a world of possibilities opened up for me.