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Posts tagged “Godzilla

Taking the Tarrasque Seriously

The highest challenge rating in D&D, dropped into every monster manual, the fantasy Godzilla, has become something of a joke. Everyone who’s been in the game long enough has a “Tarrasque plan” or a story of how they one-shot or would one-shot the Tarrasque, and every DM has thrown the word around as the monster equivalent of “Rocks Fall, Everybody Dies”.

It appears in no famous campaigns, it has very little by way of back-story, it just sleeps beneath the world waiting for the time when it must rise and destroy, a thing as old or perhaps older than gods, with no motive other than to smash and destroy. And to be honest, by the time your party have reached an adequate level to defeat it, it’s actually pretty easy because it’s incredibly dimwitted, sluggish, and while it has hit points for days, a bucket of resistances, and can deflect certain magical effects, it can be overwhelmed and destroyed in time.

Now, fifth edition did a lot to lend personality to monsters, to contextualise them in potential scenarios and use evocative descriptions to bring out the best in even the most obscure creatures, such that one could imagine including them in any number of adventures. And yet the Tarrasque remains a law unto itself, the party benchtest, the DM’s biggest and nastiest threat, that arrives without warning, wants nothing but destruction, and needs to be put down the old fashioned way.

Let’s do some work:

People Are Crazy

The Tarrasque represents a force of nature, if you’re looking for a story, look no further than Godzilla for some ideas, although more specifically look at the human elements. The stirrings of the Tarrasque might raise cults or dark scholars who embrace the idea of a world-wide extinction, or perhaps there are lunatic agents who believe they can control the rampaging beast. Necromancers – hells, Vecna himself – might invoke the beast to rise to cause untold death to swell their ranks.

In this scenario we have cults of madness and death, possibly demons, likely necromancers. Players will have to prevent them from seeking rituals, or journey to the place where the Tarrasque slumbers, and go to war against the creatures that wish to awaken it, without doing their job for them.

Times Are Strange

The ground shakes, sinkholes swallow entire forests, hurricanes scour cities, mountains fall, the underground spills out into the overworld, bringing with it every nightmare that had previously remained hidden.

You could run a perfectly ordinary campaign filled with enemies and disasters, all of which stemming from mysterious natural disasters, or perhaps riddled with villains who seem desperate and fearful, or knowing and gleeful. The whole campaign would be almost “business as usual” but riddled with hints at a greater evil or some bigger disaster still to come.

And that’s what the Tarrasque should be, a disaster, not just a big monster, but surrounded by fear, and chaos. Perhaps it’s right that there’s no reflection in the monster’s stat block, that the awakening of the Tarrasque causes the ground to heave and shake, but the concept of the creature is that it is as much a disaster as a tidal wave. Consider adding regional effects, except that its “region” is the size of a continent, and the effects get progressively worse the closer it comes to awakening.

King of Monsters

Go leafing through monster manuals and you’ll find a lot of monsters that could rival the Tarrasque in power, although very few of them are material creatures. Elementals like the Leviathan and the Phoenix, weapons of the gods like the Kraken or the Empyrean, demon princes, arch devils, aberrations, and of course ancient dragons. Want to cast your players in the roles of hapless victims of a war between titans.

There’s potential in that campaign, the desperate struggle for survival, the search for a solution, that ultimately culminates in titan after titan being killed or returned to its slumber through ancient rituals, or cunning on the part of the players. So long as they feel they have some agency in the war, they’ll slowly gather in power until they are ready to murder the king of the monsters himself, Godzi- the Tarrasque.

Changing Things Up

Quick last thing, lets throw some ideas of how to make the Tarrasque more horrifying… because that’s a good idea.

Anti-Magic Breath Weapon – It’s different, it imparts a limitation on the antimagic ability so as not to make it too potent, but it also adds a layer of intimidation to the wizards hiding behind layers and layers of protective magic. It also suggests that the Tarrasque in question is a force designed to end magic in the world, it could herald a time of diminished magic in the world.
The Lionfish Problem – Give it poisonous quills on top of the impervious carapace to casually remind your group that there’s always a bigger fish.
Ranged Weapon – The biggest weakness of the Tarrasque is that it is heavily reliant on its melee reach to have any effect. Maybe just a thrown rock, but with a several hundred foot range, and with an area effect.
Or Burrowing – The ground’s already shaking, and why wouldn’t the Tarrasque be able to tunnel through the ground like it was swimming through water? That bite attack becomes far more harrowing when it’s rising from beneath you.
Corrupted – I included some ideas above for Tarrasque cults, they could probably change the creature into something more demonic, or even undead.
Flying Tarrasque – Why not, that’s hilarious.

Oh! Last thing, someone’s trying to get a Tarrasque mini kickstarted, and the stretch goals are “bigger mini” which I like. Not a fan of the design myself, but I respect the idea and what they’re trying to do. Here’s a link, check it out, no doubt other people will like the design.


Godzilla – New King of Cinema

I watched King of Monsters the other day as part of a larger kaiju-based binge, specifically the new Kong films too, as we’re only a few months away from the big showdown. Godzilla versus Kong has been teased since the first of the new Godzilla films way back in ’14, was made official in ’17 with Skull Island, and we’re far too close to a release date now for there not to exist a cut of the film, probably not a finished cut, but there’s got to be something by now, right?

Well, here’s what I’m thinking, I’m going to do a quick (spoiler-ish) review of King of Monsters, then I’ll tell you why I think Godzilla and Kong could bear the weight of a new cinematic universe.

Long Live the King

I can actually understand why this film got a raw deal from critics. I’ll give it credit for continuing with some reoccurring characters and themes, and I’ll admit to being mildly curious about the various activities and political conflicts of the titan research group “Monarch”, but we’re still pretty light on rich and interesting characters, and yet those characters still feel like they take up a lot of screen time compared to the real stars of the show. But critics would complain if we had nothing but monsters, and they’d complain if the characters drew too much attention away from the monsters, there’s not really a right answer here.

And it’s not exactly easy to try and slide aliens, Atlantis, and the hollow earth theory into a film about giant monsters fighting each other, and to be honest probably not a great idea either, but they managed it all without it being too ridiculous. These days you can’t just roll out the likes of King Ghidorah without some kind of explanatory power, even if it’s a tenuous explanation, and it’s not like twelve thousand years of human civilization and mythology haven’t left us with some groundwork for giant monsters.

But if you like watching giant monsters get into fights then it’s a great film. It’s actually a really good film, I think I enjoyed it almost as much as Pacific Rim. As well as bringing in all the big classic monsters like Ghidorah, Rodan, and Mothra, it also managed to introduce some background players with very little effort, and I find that I’m really interested to see more of the MUTO, Methuselah, Scylla, and Behemoth, as well as the other titans listed in the wiki,*.

We have a Thanos-like villain, a group whose motives I can get behind 100%, and not just because they’re headed by Charles Dance. This time the method is to awaken the titans and have them topple human civilization and put an end to the holocene extinction, destructive harvest of natural resources and extermination of non-human life. Interesting to note that the counter-argument given by the so-called good guys is “No, don’t stop, that’s… very bad.”

Biggest highlights of the film for me, Godzilla’s case of nuclear diarroea, Rodan’s “Starscream” moment, and the closing credits… which sounds like an insult, but they used the song “Go Go Godzilla” and so help me it made me smile. Right, to the point:

The King Is Dead

Pretty sure at this point Marvel’s done. I don’t know what the next four films are, I don’t even know what the next film is, the excitement bubble seems to have burst pretty hard in the jagged edges of the Sony vs Disney debacle. And with every studio clawing and scratching at the market, desperate to be the ones to raise the next big thing, I think Time Warner might actually be in control of the right horse and they just aren’t betting on it.

So far as material content, as I already mentioned they have a glut of titans to play with, and with repeated mentions of the Hollow Earth theory in King of Monsters and Skull Island, I suspect a tie-in with Journey to the Centre of the Earth, and it’s been more than ten years since the Brendan Frasier version. There’s scope for a couple of dozen films, and the fifth is already well under way as we speak… although we’re not speaking, I’m doing the- never mind. Besides, Godzilla is every bit the media darling now that comic books were for decades before the MCU, and with the rise of anime fandom in the west, and the likes of Pacific Rim opening the way, now could be the time of the Kaiju.

We know the basic conflicts of narrative, Man versus Man, Man vs Self, Man vs Supernatural, Man vs Society, Man vs Technology, and Man vs Nature, and it’s that last one that I think is most topical. The last decade or two have been governed by “Man vs Man”, all of the comic villains being dark reflections of the hero, often villains of their own creation, but there’s a new growing narrative, something that could become a dominant talking point, with the escalating arguments over the environmental crisis, could Godzilla and Kong be poster-children for natural order in the 2020s?

Maybe. For certain the age of comic book films has come to a close, or if it hasn’t, if the Joker foolishly reignited that flame, then it needs to go back to sleep soon, like a huge, ancient monster returning to its resting place, deep underground. The new titan of schlocky box office dominators could be, and should be, Godzilla and friends.


*Seriously though, just click that link, there’s some interesting names listed in there.


Top 10 – World Destroying Monsters

GeekOut Top 10s

Cosmic destroyers, world eaters and Earth shatterers – Oh my! A good world destroying monster doesn’t need to be above mortality, but it certainly helps! An antagonist who offers grave consequences for those who don’t manage to defeat them, the world destroying monsters of fantasy, sci-fi and legend are always amongst the toughest enemies. Ignoring just how tough these bad guys are, it’s time to check out our Top 10 World Destroying Monsters. (more…)


J-Drama Review: Ultraman Orb

To us Westerners, we think of this genre as “The same one that Power Rangers is in”. Known as Tokusatsu, this style of highly specialised special effects makes for a striking viewing experience. Regardless of what you think of Power Rangers, join Timlah as we take a look at Ultraman Orb.

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