As is evidenced by an article on this very site, and to anyone who is near me for even the shortest amount of time, my favourite way to play Magic: the Gathering is in the Commander format.
I’ve already talked about it before, but I’ll quickly recap the rules:
- Legendary Creature(s) or Legendary Planeswalker(s) as your “Commander”
- 99 card singleton (one copy of each card) deck (You can have duplicate basic lands)
- 40 life starting life
- Being dealt 21 points of combat damage by a single commander is an automatic loss
- Traditionally played multiplayer but is viable in 1v1
Bit of background on me, I’m currently in my final year of a programming-based degree. It has a more specialised focus on using what is taught and applying it to game engines & programming, but at its core is teaching good practice and technique within programming languages.
Due to a close friend of mine having done a playthrough of Pokémon Heart Gold, I decided to pick up my old copy of Pokémon Diamond to do my revisit of the fourth generation of these games… and then I did a playthrough of Soul Silver anyway, partially to see if any of the complaints I had lodged towards it actually stood up. (That’s a topic for another time)
When planning out my teams for both games, I decided to carry an Electric-type to deal with both Water- and Flying-types, especially as in both games I was using a starter Pokémon that is vulnerable to those (Cyndaquil and Turtwig respectively). Thankfully, both games have an Electric-type found in the wild very early on.
Shinx, which evolves into Luxio and then Luxray, for Diamond. Mareep, which evolves into Flaaffy and Ampharos, for Soul Silver. How do these two evolutionary lines compare?
A note before I start: I’ll be basing my comparison off their Generation IV movesets and stats, with a section at the end to talk about how they developed as the games go on.
So What Could Be More Important?
You’ve been struck with inspiration for a wonderful idea for a tabletop RPG campaign. Deities, pieces of landscape, ideas for brand new races – all of these are flashing through your mind at breakneck speed. The inside of your skull is now an incubation chamber for a continent, a planet, or even a universe. You have a clear idea of concept, of theme, of the kind of adventures that you want to run in your newfound playground. (more…)
Throughout my life, I haven’t been the best at rhythm games. I’m able to make a pretty good run at them when I’m in the right frame of mind but even then, my reactions to the on-screen prompts can be a bit off. Which, considering one of my favourite games of all time (The Binding of Isaac) has the potential to train lightning-fast reflexes into you, is a bit odd.
Nonetheless, given a flash sale and some Steam Wallet funds laying around – Thanks Joel – I decided to pick up a game that had caught my eye on visuals alone: Melody’s Escape.
Ratchet and Clank 3: Up Your Arsenal – or just Ratchet and Clank 3 in other places – was released in 2004 on the PlayStation 2, once again one year after the game before it. The game opens with Ratchet and Clank enjoying life in the Bogon Galaxy, before revealing that Clank is now a Holovid star playing “Secret Agent Clank”, a news story plays showing Ratchet’s home planet of Veldin being invaded by Tyhrranoids under the command of Doctor Nefarious…
Ratchet & Clank 2: Locked and Loaded, (or Going Commando in parts of the world where innuendo can be in game titles), was released in 2003 on the PS2, one year after the first game. The game begins with the duo appearing on an interview, lamenting the fact that no one needs a hero nowadays.
Ratchet & Clank is a series of 3D platformer/action games developed by Insomniac Games, then known for developing Spyro the Dragon and known nowadays for developing Sunset Overdrive and Marvel’s Spider-Man.
In this series of articles, I’m going to talk about the original 3 games, covering off their major features, plot, equipment, control, and how it felt finishing them today. I’m going to be upfront, these games were some of the first I played; I still adore them today 15/16/17 years later, so gushing may occur.
With that out of the way, let’s get started.
Watching Spider-Man: Homecoming was a gut wrenching experience. I love Tom Holland, he’s great. He’s as good for Spider-Man as Robert Downey Junior has been for Iron Man this whole time – but those of you who read my Homecoming review will know that’s what my problem has been with the franchise so far. Good film, shame he was just a Spider-Minion.
Think back to the first PC game you ever played. Or, dredge up memories of your first gaming console. Now, consider the equipment and gear that you play on today. You don’t need to be told that gaming technology has come a long way from where it started.
So with all these advancements in devices and technology, you might wonder what the future holds for this particular sector. To get a better understanding of how gaming may proceed over the next few years, let’s take a look at some of the corresponding factors. Here are the elements that will be most responsible for these future changes.