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Posts tagged “Halo

Top 10 Space-Themed Games

GeekOut Top 10s

Space: the final frontier that we’re aware of, but among hypothetical frontiers, barely breaks the top 10. Oh and while we’re on the subject of top 10s

Games, be they video or board, are so often inspired by the big black void that engulfs us and the possibilities that may await beyond, opportunities, horrors, exploration and adventure. While we had options beyond counting, we somehow managed to drill down to a mere ten games themed in and around space.

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Top 10 – Artificial Intelligences

GeekOut Top 10s

We all love the fact that the future is bringing us to a much more autonomous way of living. Some of the things that humanity have had to work hard for in the past is slowly becoming a robotic-filled niche, but that doesn’t mean that all Artificial Intelligence is good. When AI goes bad, it can go maverick – But we’re not here to talk about the bad or the good today. Instead, we’re going to check out our Top 10 Artificial Intelligence in all of media.

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Top 10 – Very Old Aliens & Alien Races

GeekOut Top 10s

We have something to declare: We didn’t really look into the word ancient closely enough, until after we had written this week’s list. Ancient declares that it’s not only from the past, but indeed it’s also not in existence any longer. So, we took some creative liberties this time, by declaring that from today, this list has gone from ancient aliens to very old aliens. Hah! We managed to evade disaster again. Anyway, read on for this week’s list. (more…)


Blog-versation: Bad Level Design

“Level” is an increasingly ambiguous term. With the rise of sandbox games, and the increasing power of home PCs and consoles, games are becoming increasingly free-flowing, breaking down by chapter, quest and location more than what we would have once called level. A good level is memorable, compelling, and can really drive a game forward. A bad level design is often memorable in it’s own right.

Bad levels can drive us from otherwise enjoyable games. Invisible walls and insurmountable obstacles, even slow paced or dull levels can make us put down our controllers and walk away.

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