More ghosts, here’s part one.
… And One for the Man in the Corner
In the Ox and Puncheon there’s a table with a candle that’s never lit, a cup that never empties but is regularly refreshed, and chairs that are never moved and never sat in except by those approaching the end of their tether. The old barflies know to get one for the man in the corner, the publican and her staff invite all new patrons to add an extra cup to their order, with a furtive nod to the dark table where no one sits and nurses pint after pint of Pig Iron stout. Continue reading “Dungeon Situational – Ten Ghosts (pt 2)”
Three short of a mediocre film.
Also this is going to have to be a two-parter by necessity! Expect part two on Thursday, and then a pause on Dungeon Situational for a few months while I get a few other article ideas out into the world. Here are the first five examples of ghosts, hauntings, and other untethered spirits.
Here again I will be using rules for 5th edition D&D but should be easily adaptable for other systems. Continue reading “Dungeon Situational – Ten Ghosts (pt 1)”
It’s that time of year where ancient legend tells us that the walls between the land of the living and the dead are thinned and the dearly departed may walk among us. Many a ghost or ghoulie is bound by its past to an object, person or place of particular importance, and aren’t quite so free to wander abroad. That’s a shame indeed, how can they be expected to go trick-or-treating if they’re stuck inside all day?
Gaming is awash with its own ghost stories, not all of which were put in their by the writers. In this week’s Top 10 we’ll be focusing on the ones that were actually put in the game intentionally.
Continue reading “Top 10 Hauntings in Games”
The second favourite horror cliché after the masked slasher, must surely be the haunting. A soul reluctant to let go, a bound demon, or some other spectral force that clings to some physical entity to wreak havoc and stack chairs. It’s been done so much it’s comedic, it’s positively childish, the stuff of Scooby-Doo and slightly above average animated films.
But there’s something about a decent haunting that can deeply creep us out, and if it’s something original, something with a twist, can a haunted tale leave us unable to perceive something in the same way ever again? Continue reading “Remaking a Classic – Hauntings”