Some time last year I made this, the Pandemonium spell list. Well, it sparked something, and for a while now I’ve been picking away at a project that creates sixteen new wizard subclasses, one for each of the outer planes. Today I present the polar opposite of Pandemonium, Arcadia, a plane of law in the name of the greater good, the pursuit of perfection and harmony by rigid obedience and tireless work.
This will be the fifth complete wizard school, with Pandemonium, the Nine Hells, Mechanus, and Ysgard, with Hades and Limbo close behind. The completed product will be published somewhere as a downloadable pdf from The Shropshire Dungeon Master.
Continue reading “Dungeon Situational – The Arcadia Spell List”
Three short of a mediocre film.
Also this is going to have to be a two-parter by necessity! Expect part two on Thursday, and then a pause on Dungeon Situational for a few months while I get a few other article ideas out into the world. Here are the first five examples of ghosts, hauntings, and other untethered spirits.
Here again I will be using rules for 5th edition D&D but should be easily adaptable for other systems. Continue reading “Dungeon Situational – Ten Ghosts (pt 1)”
Gods are made to explain the inexplicable. Diancecht, Nergal, Loviatar are the cursed divines who bring disease in mythology, from Dragonlance it is the domain of Incabulos or Nerull, and from my setting find Ugol, dark god of the alchemist, whose symbol is a scorpion in a jar. But among these are gods who balance both the disease and the cure, gods who have the power to condemn and to heal.
Plague clerics, also known as plague doctors, strike a balance between life and death, embracing the horrors that befall mortals in the name of healing all sicknesses, and bringing suffering to only those who deserve it. Continue reading “Dungeon Situational – The Plague Domain”
Halflings – the legally distinct smallfolk that are in no way to be likened to hobbits – are friendly if sedentary people who live in garden-like settlements dotted with allotments and farms that can help sate an appetite that defies their small stature. Occasionally they rove great distances in search of new lands to settle, finding new allies and friends at every turn. In D&D – certainly in 5th ed – they come in two key varieties, lightfoot and stout, but it’s highly unlikely that such a well travelled race would be so limited in diversity.
An important side-note, in my settings halflings are not the cheery big-footed miniature people as in other, more typical campaign settings. Halflings universally come from a distant and unknown continent, about which they never speak except in reference to “home”. They are predisposed to secret-keeping, and when they settle in one place they make their homes impregnable by means of stealth and warding magics. The following halflings come from one such continent, on one such world, but should be suitably balanced for any campaign setting. They also use D&D 5th edition rules. Continue reading “Dungeon Situational – Three Halfling Subraces”
It’s been a couple of months, and I was waiting on a few more things to come about, but there has been a great deal of progress made in the last eight weeks. It’ll be a short update, but let’s start with…
Continue reading “The Shropshire Dungeon Master Update VII”
As promised a while back, it’s time to bring back Dungeon Situational; a weekly series where I present content designed for Dungeons & Dragons 5th edition, but broadly adaptable for other editions and systems.
This week, as promised in a previous article, I will be creating five levels of a new class that reflects a few minor grievances and absences I find in the D&D class system. None of the material is play-tested, so if you try out this class or any of the class features please do let me know how it goes. At the bottom of the article you can also vote on what you’d like me to create next week. Continue reading “Dungeon Situational – Player Class”
A three-way tie between the choices: three dragons, three NPCs, and three extra-planar threats. This can only mean one thing. You get one of each.
As usual I will generally be drawing upon Dungeons & Dragons 5th edition rules, but most of the content here should easily be modifiable to any other system or edition you choose. Continue reading “Dungeon Situational – Three Things…”
Items sets have been a classic component of RPGs for many years, perhaps most commonly in ARPGs. Groups of lootable items brought together by a shared history, each powerful in their own right, but together immensely potent. They might have been crafted together to work in unison, or perhaps they were brought together once and never again can be divided.
In this, as in most other Dungeon Situational articles, the items below are written with the Dungeons & Dragons 5th edition rules in mind, but can be modified to suit any edition or system you choose. Presenting…
Continue reading “Dungeon Situational – An Item Set”
A Prestige Class is a class that one can take when advancing in level, but is not available to starting characters as they require a greater degree of training or esoteric knowledge that they could possibly possess as lowly hedge wizards or mercenary thugs. For more information check out this Unearthed Arcana from WotC themselves, but let me add that I firmly believe that a Prestige Class should only be issued as an option or opportunity by the DM or GM, as they make for a reward on-par with magic items or greater boons.
The following Prestige Class is designed for Dungeons & Dragons 5e, and being heavily detailed may be harder to adjust to other systems and editions than other Dungeon Situational articles. I’d also like to say that this material is not playtested, not even a little bit! The balance of this character option is based upon my familiarity with the system as a whole, but has not been checked against such complications as feats and mixing them with multiple classes. So if you use this material let me know how it goes.
Continue reading “Dungeon Situational – The Blade Dancer”
If you have not read the Christmas Encounter Table, it may be worth having a quick look before proceeding, as this is not the Santa Claus you’re familiar with, and far from the 5th edition homebrew versions of Kringle you might have seen elsewhere. My Santa, the Santa of my long-running annual Christmas Campaign is a villain, a wicked courtier of the Fey, a master of his own Wild Hunt. Tooth Fairies feed him information on the children of the world so that he can enslave their minds, ensuring his power is never challenged as those children grow into meddlesome adventurers, Baron Klaus, mad tyrant of the candy folk. Continue reading “Stats For Santa”