The more I play and study games, design, and ludology, the more I notice the little things and enjoy going overly in-depth on little details like ambient audio, set-dressing, and camera positioning. Your choice of camera style changes the nature of play rather radically alters how you play, your involvement and your experience of the game. Can you imagine playing Mario from first person? Or Halo as an Isometric hack and slash?
Although they both sound pretty cool…
Here’s a short run down of camera types in games: Continue reading “Occlusion: Video Game Camera Placement Matters”
“Joel,” you say to me in a thinly veiled premise, “why have you never reviewed Grim Dawn?”
I say nothing because there is a hot mug of set-up to my face.
“I mean,” you continue “You’ve spoken about it, ranted about it, shoe-horned it into a Top 10 wherever you could. It’s been a year since the Hack-and-Slash ARPG by Crate Entertainment was released and you’ve clocked seventy hours of game-play, and yet I still haven’t read a review from you.”
“Look over there!” I point. You politely indulge my poor deception and turn in your equally fictitious seat, “Never mind it’s dead now. Hey, look at this!” Continue reading “Review – Grim Dawn”