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Posts tagged “Kickstarter

Taking the Tarrasque Seriously

The highest challenge rating in D&D, dropped into every monster manual, the fantasy Godzilla, has become something of a joke. Everyone who’s been in the game long enough has a “Tarrasque plan” or a story of how they one-shot or would one-shot the Tarrasque, and every DM has thrown the word around as the monster equivalent of “Rocks Fall, Everybody Dies”.

It appears in no famous campaigns, it has very little by way of back-story, it just sleeps beneath the world waiting for the time when it must rise and destroy, a thing as old or perhaps older than gods, with no motive other than to smash and destroy. And to be honest, by the time your party have reached an adequate level to defeat it, it’s actually pretty easy because it’s incredibly dimwitted, sluggish, and while it has hit points for days, a bucket of resistances, and can deflect certain magical effects, it can be overwhelmed and destroyed in time.

Now, fifth edition did a lot to lend personality to monsters, to contextualise them in potential scenarios and use evocative descriptions to bring out the best in even the most obscure creatures, such that one could imagine including them in any number of adventures. And yet the Tarrasque remains a law unto itself, the party benchtest, the DM’s biggest and nastiest threat, that arrives without warning, wants nothing but destruction, and needs to be put down the old fashioned way.

Let’s do some work:

People Are Crazy

The Tarrasque represents a force of nature, if you’re looking for a story, look no further than Godzilla for some ideas, although more specifically look at the human elements. The stirrings of the Tarrasque might raise cults or dark scholars who embrace the idea of a world-wide extinction, or perhaps there are lunatic agents who believe they can control the rampaging beast. Necromancers – hells, Vecna himself – might invoke the beast to rise to cause untold death to swell their ranks.

In this scenario we have cults of madness and death, possibly demons, likely necromancers. Players will have to prevent them from seeking rituals, or journey to the place where the Tarrasque slumbers, and go to war against the creatures that wish to awaken it, without doing their job for them.

Times Are Strange

The ground shakes, sinkholes swallow entire forests, hurricanes scour cities, mountains fall, the underground spills out into the overworld, bringing with it every nightmare that had previously remained hidden.

You could run a perfectly ordinary campaign filled with enemies and disasters, all of which stemming from mysterious natural disasters, or perhaps riddled with villains who seem desperate and fearful, or knowing and gleeful. The whole campaign would be almost “business as usual” but riddled with hints at a greater evil or some bigger disaster still to come.

And that’s what the Tarrasque should be, a disaster, not just a big monster, but surrounded by fear, and chaos. Perhaps it’s right that there’s no reflection in the monster’s stat block, that the awakening of the Tarrasque causes the ground to heave and shake, but the concept of the creature is that it is as much a disaster as a tidal wave. Consider adding regional effects, except that its “region” is the size of a continent, and the effects get progressively worse the closer it comes to awakening.

King of Monsters

Go leafing through monster manuals and you’ll find a lot of monsters that could rival the Tarrasque in power, although very few of them are material creatures. Elementals like the Leviathan and the Phoenix, weapons of the gods like the Kraken or the Empyrean, demon princes, arch devils, aberrations, and of course ancient dragons. Want to cast your players in the roles of hapless victims of a war between titans.

There’s potential in that campaign, the desperate struggle for survival, the search for a solution, that ultimately culminates in titan after titan being killed or returned to its slumber through ancient rituals, or cunning on the part of the players. So long as they feel they have some agency in the war, they’ll slowly gather in power until they are ready to murder the king of the monsters himself, Godzi- the Tarrasque.

Changing Things Up

Quick last thing, lets throw some ideas of how to make the Tarrasque more horrifying… because that’s a good idea.

Anti-Magic Breath Weapon – It’s different, it imparts a limitation on the antimagic ability so as not to make it too potent, but it also adds a layer of intimidation to the wizards hiding behind layers and layers of protective magic. It also suggests that the Tarrasque in question is a force designed to end magic in the world, it could herald a time of diminished magic in the world.
The Lionfish Problem – Give it poisonous quills on top of the impervious carapace to casually remind your group that there’s always a bigger fish.
Ranged Weapon – The biggest weakness of the Tarrasque is that it is heavily reliant on its melee reach to have any effect. Maybe just a thrown rock, but with a several hundred foot range, and with an area effect.
Or Burrowing – The ground’s already shaking, and why wouldn’t the Tarrasque be able to tunnel through the ground like it was swimming through water? That bite attack becomes far more harrowing when it’s rising from beneath you.
Corrupted – I included some ideas above for Tarrasque cults, they could probably change the creature into something more demonic, or even undead.
Flying Tarrasque – Why not, that’s hilarious.

Oh! Last thing, someone’s trying to get a Tarrasque mini kickstarted, and the stretch goals are “bigger mini” which I like. Not a fan of the design myself, but I respect the idea and what they’re trying to do. Here’s a link, check it out, no doubt other people will like the design.


Kickstarter Highlight – Kingdoms And Warfare

The oft-promised followup to Matt Colville’s Strongholds and Followers began it’s Kickstarter campaign on Monday, and simply put it’s a prime example of a creator with a great relationship with his fan/customer base.

Strongholds and Followers gives options for players to build fortresses and bases of operations for their party complete with class-specific annexes, a host of artisans, assistants, and military units to help maintain your stronghold and protect it from attack. Kingdoms and Warfare will go into rules about keeping political rule over your stronghold and environs, and how to assault your neighbours on a political and military front.

If you’ve followed Matt Colville for a while (I have) you know that he is incredibly learned on the nature of politics and war, certainly learned enough to introduce verisimilitude to nations in his campaigns, and that he has been practising on his friends during the streamed game on Twitch that was also funded as part of the Strongholds campaign, along with a few exclusive minis. Whatever rules come out the other side of this campaign will be tried, tested, and fun, and the book will also be building on a few other fan favourite elements.

New creatures, including new courts and more units for the existent courts, groupings of unique creatures aligned with one another to serve a greater power. My personal favourite – the court of All Flesh – was aligned to chaos, impermanence, and change, and I look forward to seeing new members join them… but the campaign is rather cunningly teasing its newer horrors…

A: Very pretty
B: Horribly tantalising
C: If you would like to see any of these pieces of art in full along with some lore behind each, there’s plenty of that on the Kickstarter page.

All of these will be available as miniatures that can be added to your pledge after the fact, as well as appearing in the new book. Following the success of the miniatures in Strongholds and Followers, MCDM will be working with the same company again to produce more high quality products, and the same will be true of the completed books. I have a lot of respect for the planned distribution times, because while they could use their experience and new business connections to promise a faster turnaround, kudos for allowing a bit “wiggle room” on their deadline to ensure that the final product is as good as it can be.

The rules will be scalable from the smallest of factions and guilds, all the way up to continent-spanning empires, making it useful for whatever style of campaign you’re running, and making it easier for DMs to manage large-scale activity without micromanaging the activity of every individual concerned, and I cannot emphasise how much that notion appeals to me.

Pledges will get you the book as a pdf, hardcover, nicer hardcover, a t-shirt, and of course an exclusive dragon miniature, most of the delights available above are purchasable with the pledge manager after the fact but it appears that they will also be made available on the MCDM shop.

At the time of writing the campaign is already a long way through its $300K goal as you can probably tell by the stretch-goal image above, so this is not a campaign desperate for your support. It may not see as monstrous a final figure as the two million dollar debut, but… well we can’t rule it out. What this will be is an excellent product worth pre-ordering, I highly recommend watching the introductory video and possibly skim-reading the rest of the information if you’re interested because I’m summarising heavily here.


Kickstarter Highlight – Muffin Time: The Random Card Game by Big Potato

Not going to lie, I have to blame Joel entirely for finding out about this. Asdfmovie is a series of random comedy skits by YouTuber, TomSka. Last month, they released the latest asdfmovie, asdfmovie12. These short animated clips always get a chuckle out of us and admittedly, there’s little I can do to support the guy except maybe buy some merch. Until I watched asdfmovie 12, that is, as I’ve now seen that he’s been working on his own card game – and considering as of the time of writing there’s only 7 days left (6 by the time you read this), I figured it’d be good to share it with you all.

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Let’s Talk About Bigger Companies on Kickstarter

As of the time of writing, Trial by Trolly by Cyanide And Happiness has surpassed 1.5 million pounds. They were asking for a mere £55,529, which is fair enough; the game would cost money to produce, this is a good way to cover those costs and get on with it. This is a success story, akin to those such as Joking Hazard (one of their previous Kickstarter campaigns) and their own adventure video game that was backed but is not finished yet. So, as they’re a company with a proven track record and has done immensely well off of Kickstarter in the past, it makes sense they’d use it again.

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Kickstarter Highlight: The Isle of Cats

A 60-90 minute long game, made by an experienced gamer for experienced gamers? Nice! However I really do love a board game that comes with nicely crafted pieces and thankfully, that’s exactly what we’ve got today. The Isle of Cats by Frank West looks like a wonderful, simple experience with a lot of complexities added in. With a standard game mode and even a solo game mode, these cats are sure to keep you company. With a beautifully presented box, what do we make of The Isle of Cats Kickstarter Campaign?

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Journey Quest Season 4 – Kickstarter

This is a campaign is trouble, so this is a short article to reach out to anyone who wants to hear it.

I’ve talked Journey Quest before, it’s a series set in a D&D world without going so thoroughly referential as Order of the Stick or Goblins, more that the internal logic of things like character roles and systems like magic and the relations between races, the nearness of the divine powers, and the presence of undead, orcs and ogres and that kind of ilk. (more…)


Kickstarter Highlight: Cover Your Kingdom – Card Game

Card games and Kickstarter are like ducks to water; many good card games come from the platform and today we’re going to chat about another. I recently found Cover Your Kingdom, which claims to conspire to acquire punderful creatures. If that isn’t a tagline that gets you excited, I’m not sure what you get out of bed for in the morning. Puns, creatures and medieval themes? Sounds ace to me. There’s not much time to back this one, so check out Cover Your Kingdom today. If you want the lowdown, then read on for our summary of the campaign, along with the lower reward tiers.

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UKGE 2019 Kickstarter Roundup – Part 1

It’s that time of year again. We headed out to Birmingham to cover as much as we possibly can in the 2019 UK Games Expo. Sadly this year we were one reporter short, so we have probably not been able to cover as much as we normally would, although I did manage to bump into Joel! UKGE is a great time to launch and/or have your Kickstarter running. As I went round the show I picked up and spoke to as many creators as possible, so today I wanted to start with the projects that are currently live.

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Tales of Alethrion – Season Two Kickstarter

Very early in my D&D playing career, I ran a heavily sea-focused campaign in Eberron. Among my players was a man by the name of Eddie, one of my all time favourite players and dungeon masters. I cannot remember the name of the first ship they sailed in, I remember that it was a rundown junker, splintered and warped wood, ragged sails and frayed rope, but the figurehead was pristine, and clearly made of different material, a pale narwhal complete with ivory horn. Might have been the Icebreaker? Can’t recall. The first thing Eddie’s character – a druid called Wren – did was straddle the narwhal. (more…)


10 Years of Kickstarter – Fun Facts & My Personal Stats

Last night, I think many of us received an email that said it was Kickstarter’s birthday. An amazing accomplishment to say the least, Kickstarter has helped so many projects come to life – and also seen plenty of failed projects too. Labours of love have been showcased, as well as plenty of ideas that were just too ambitious. Either way, we love Kickstarter and all of the wonderful ideas it hosts.

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