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Posts tagged “Mage Armour

Dungeon Situational – Powerful Spell Components

I’m not much of a “Spell Component” guy, at least not material components, but the visual effect of one fusing chemicals in one’s bear hands to create fire or toxin, or vial of consecrated soil that shatters and causes the undead to flee before you, it’s all very stunning, I just find it a nuisance to track.

But to stumble across a rare material or strange artifact that might imbue a spell with power beyond its typical capabilities, even as a singular use consumable treasure, makes for an interesting treasure with unique appeal that might capture the imagination of your favourite spellslinger. (more…)

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Re-Skinning Spells

A follow-up to similar articles I wrote on using D&D creature stats to make original sounding creations, how about giving your spell caster some original twists? There are a few different ways you can personalise your spell list, simply changing the appearance such as the colour, the sound, the very sensual content of your spell, is the easiest way by far, but with your DMs permission (or if you are the DM and don’t care) you can make minor tweeks to the effects of your spells. Changes of damage type are simple enough, but other effects should be taken with caution as they may unbalance the game in such a way that it makes your character more powerful than the others.

Oh yes, the Dungeon Masters Guide has its tips and tricks for spell design, but there is no exact science without zealous and time consuming playtesting, so with caution and judicious forethought, lets mess with magic. (more…)