Strangely enough I played the parody of Myst before I even knew the original existed, a series of postcards with brilliantly crass and surreal humour featuring John Goodman as King Mattress. I loved it, but finding Myst was a revelation I don’t think I was entirely prepared for.
The Myst series is what made Cyan Worlds what they are today, though they’ve had a few older titles that are broadly forgotten along with a smattering of mobile releases that have gone unnoticed. Myst, it’s various sequels, re-releases and spin-offs are amongst the best puzzle games ever created, due in no small part to their use of observation and deductive reasoning rather than any dependence on the Lock and Key method I spoke of last week. They created worlds by the dozen, each with their own rules and internal logic that you uncover through studying the works of others and experimenting yourself, then using that knowledge to resolve the puzzles in front of you.
The question is can Cyan recapture the magic with a new title? Obduction is a title I picked up a while back, sincerely looking forward to something fascinating, something new. And as soon as I got past the title the whole thing crashed. Ahh well, nice new computer, nice new game… Continue reading “Review – Obduction”