Multiclassing & Story

There are frequently benefits to multiclassing your characters, giving your fighter a level of rogue or barbarian can really up his damage output, or perhaps a little paladin or cleric can make him a greater utility to the group. Giving your monk a few sorcerer spells can really change the way she plays in combat without compromising her usefulness, or perhaps some ranger to turn her into a serious close-range menace.

But why? Surely you’re not just chasing numbers and making a more effective combat-unit, or chasing some build that you found on a forum to break the game. Your character shouldn’t just be a collection of stats on a piece of paper because that ceases to be role-playing, but there’s no need to avoid multiclassing because it doesn’t fit, and if it works in your story then you should absolutely add a level of a class that makes no sense. Like bard…

I’m kidding, bards are fine. Continue reading “Multiclassing & Story”