You may remember I chatted about this one, and about a year or two before that it was all over the board game social groups. In short it’s a leviathan board game in a box the size of a couple of breeze blocks, it has a foot firmly in the RPG camp in the same way that Diablo and Grim Dawn are RPGs, all the stabbing, easy on the character moments, incidental decision making with pretty direct fallout, but damn it does the hacking and slashing well.
Characters are diverse in appearance and collection of powers building to tactical combinations with the rest of your party, clever but frustrating action economy, and so many possibilities, status conditions, and moving parts that the whole thing is far easier to manage with an app or three on the side. And actually with that electronic assistance Gloomhaven becomes an incredibly fun game, without it you’ve really got to enjoy your bookkeeping.
Borne on its popularity, Gloomhaven now has a video game version, all of the heroes fully animated, the modular board pieces turned into deep, rich scenery, and all of the numbers handled for you from behind the proverbial curtain.
The video game version is still in early access stages so that players can help test the hell out of the many features to make sure that every character is ready and waiting to go. Currently the only playable characters are the Brute, Scoundrel, Spellweaver, and Cragheart, and after a recent update, the Tinkerer, which means that of course, my character has to wait until last. It’s almost like the Mindthief’s deck is filled with complex strategies, different mechanics, and like huge swarms of rats are hard to animate! Vermlings will not be sidelined!! Although apparently he gets released some time before the end of the year.
The board game has a mass of other characters who are unlocked over time, and given the pace of updates we might not be waiting all that long for the full release as it’s the characters and their management who are the most intricate part of the game. If their actions can be managed properly then so can all of the creature actions.
Oh, and on the subject of the creatures, the creatures in Gloomhaven always looked pretty in the artwork, but seeing them brought to life is something truly incredible. Demons, elemental undead take on a far more haunting aspect when they float and shamble their way towards you to kill you. “Elite” creatures also take on a better visual aspect, rather than being the same cardstock token inserted into a different colour stand, cultists change robes, bandits gain subtle armour decorations, and while the differences are not dramatic, they do add a little depth to the design that sets it apart from the tabletop version.
The gameplay is practically identical, you have your deck of cards, each of which with two options, in combat you choose two cards per turn, and you execute the top of one card and the bottom of the other, typically the top half will be more offensive, the bottom will be more tactical. For a turn based strategy you can easily take your time mulling over your options, and because you can play alone you’re not rushing to ensure you’re not holding everyone else up. When using those abilities, there is always the extra step of “confirming” your moves, which can be skipped by double-clicking, and there’s also a lot of confirming the end of turn, confirming how you take damage, and while it’s all necessary, it does jar the flow of the gameplay a little. Better I think to have played the board game to appreciate the reason for each feature, or maybe in-game tutorials will help advise new players after the proper release.
Early reports are naturally mixed because this game is early access, but fixes have been swift, broadly successful, and expected features are being released at a respectable pace. Whether you decide to jump on in the early days or wait for the full title, I think it’s safe to say that this will be a worthwhile investment for fans of the original board game. Whether or not it will translate to a broader audience… I’m going to suspend judgement for now.
Many video games, especially PC based ones, allow you to modify them. You usually are given a restricted API to work with, allowing you to manipulate the game in specific ways. Normally, you can’t really break the game per se, but you can indeed mess up with mods. But when you make a killer mod, people worldwide can benefit from it. I found a niche issue in Elder Scrolls Online, which I am writing a mod for.
This article is just a discussion about how I go about learning what I need to make a mod, as well as some info on the mod I’m working on.
Five years ago, Rogue Legacy was just released. The game was amazing, if you ever played it back then. It didn’t change, for many years, before it finally came back in a fifth year anniversary update, surprising many people in the process – Me included. I mention quite frequently how I like to get a game to completion, then to go ahead and mark it as 100%. With the update, Rogue Legacy became one of the titles I was at 100% complete on, to nearly 100%. If you’ve never heard of Rogue Legacy before, read on for a bit of a summary of what the game’s about, as well as some information on the update.
Last week, I wrote a review of the Square Enix classic – But those of you who’ve followed this website long enough will know full well that I love to completely beat a game, not just complete the story. Steam achievements are something I go absolutely nuts for, even though there’s barely any reason to do so. This time around, I decided to get my RPG game on, which considering the last big RPG I 100%’d was Skyrim, this would have been a doddle by contrast… Or… Would it?
Taking a page from the past in game development, studios, consisting of developer Matt Phillips, looked to bring us a that would have fit in with our titles from the past. This SEGA Megadrive inspired titled is a puzzle platformer which I recently got ahold of. The game looks and sounds good, but how well does it play? I look past the past and into what this title holds for gamers new and old alike. Join me as we stroll through a true retro gem – In 2018.
2018 has already been eventful and it looks as if there’s another contender on the market. At the end of March 2018, there is going to be a transformation taking place in the heart of the centre of Bristol, inside of the Bristol Hippodrome Theatre. The theatre will be turning into a gaming hub for the first time!
Sounds good? Read on for info on what the event’s about, how to get there along with parking information and more.
I remember being a child, wanting to go to Thorpe Park and ended up going to a different theme park called Thorpe Park, due to. Instead of ending up in Surrey, we found ourselves in a place called Cleethorpe. From that day, I vowed to create the greatest theme parks in the world – But I was a bit too young, so I played Roller Coaster Tycoon! Now, with the power of smartphones, Roller Coaster Tycoon is on our phones and tables – And no, this isn’t some dumbed down wannabe either..!
Wanna get chased around by Zombies on a series of different maps? Thought Killing Floor 1 was too tough for you? Well Killing Floor 2 is here, but it’s no easier! Grab some friends, buy some guns from the trader and get ready for the next wave, as we’re looking towards the last wave, to fight any boss that comes our way – But how does this compare to its predecessor? Our full review is here!
Hack n Slash goodness in a game that vowed to be the next Diablo, a game that’s absolutely free to play. It can only be Path of Exile. Named 2013 PC Game of the Year by GameSpot and best PC role-playing game of 2013 by IGN, it’s had high praise indeed. Now that it’s 2017, does the game still stand, or is it falling apart? With microtransactions as the primary means of keeping the game alive, is it just floating by because of this, or is this a very solid game? Here’s our complete run down of this free-to-play extravaganza.