DMing 101 – The Campaign pt 2

Last week I said that we’d be looking at a ‘missing person’ storyline. When you begin writing your campaign, write down whatever key information springs to mind first, important scenes, people, things you may not want your players to know about yet. Once you’ve got those first few ideas, then put them into a rational order, because I can tell you before we begin, the order in which this article is published, is not the order it was written in!

Continue reading “DMing 101 – The Campaign pt 2”

DMing 101 – Players

 

In DMing 101 I’ll be giving generalized advice on how to run a tabletop role-playing game. The articles will not presume any knowledge, except being able to read. And maybe knowing what dice are. And paper. And a computer. Maybe some other stuff. I’ll also presume that you can remember that DM means Dungeon Master. Some people call it a Game Master or GM, but I don’t. Suck it up.

There are a few quick start guides on how to DM out there, but DMing 101 will offer a fairly easy set of tips that a novice can follow to make his/her games something truly memorable.

Continue reading “DMing 101 – Players”

DMing 101 – Villains

In DMing 101 I’ll be giving generalized advice on how to run a tabletop role-playing game. The articles will not presume any knowledge, except being able to read. And maybe knowing what dice are. And paper. And a computer. Maybe some other stuff. I’ll also presume that you can remember that DM means Dungeon Master. Some people call it a Game Master or GM, but I don’t. Suck it up.

There are a few quick start guides on how to DM out there, but DMing 101 will offer a fairly easy set of tips that a novice can follow to make his/her games something truly memorable.

Continue reading “DMing 101 – Villains”

DMing 101- Scenes

In DMing 101 I’ll be giving generalized advice on how to run a tabletop role-playing game. The articles will not presume any knowledge, except being able to read. And maybe knowing what dice are. And paper. And a computer. Maybe some other stuff. I’ll also presume that you can remember that DM means Dungeon Master. Some people call it a Game Master or GM, but I don’t. Suck it up.

There are a few quick start guides on how to DM out there, but DMing 101 will offer a fairly easy set of tips that a novice can follow to make his/her games something truly memorable.

Continue reading “DMing 101- Scenes”

DMing 101 – World Building

In DMing 101 I’ll be giving generalized advice on how to run a tabletop role-playing game. The articles will not presume any knowledge, except being able to read. And maybe knowing what dice are. And paper. And a computer. Maybe some other stuff. I’ll also presume that you can remember that DM means Dungeon Master. Some people call it a Game Master or GM, but I don’t. Suck it up. There are a few quick start guides on how to DM out there, but DMing 101 will offer a fairly easy set of tips that a novice can follow to make his/her games something truly memorable. Continue reading “DMing 101 – World Building”

Why tabletop?

Incredible leaps have been made in the computer gaming industry. Never before have we experienced the rich levels of immersion, the rich and well-developed worlds, the tremendous cast of characters and personalities that turn games into works of art in their own right.

And yet, more and more people are discovering a love for the classic tabletop RPG games. When we can spend hours wandering Tamriel or Hyrule, living their rich and detailed histories, we just as readily flock together to hear someone describe in broader strokes, a world that they’ve cobbled together. We can experience the rush of sneaking or rushing through a city in pursuit of a dangerous mission, but still enjoy grabbing paper and dice and describing our actions.

Continue reading “Why tabletop?”