I’m writing this on Christmas evening, slumped in my chair in a new hoodie, overstuffed with food and casting an eye over my haul for the year, watching some good quality entertainment, half working a short campaign, half writing this article. It’s been a big, weird year. It started with a Charizard… Continue reading “Merry Boxing Day I Guess?”
What drives a “normal” person to take to the wayward life of adventure? Tanners, soldiers, smugglers, musicians, rarely are people born heroes, and even when presented with great power they may not be so inclined to take up the great responsibility. Ordinary people have lives, families, jobs and a status to keep quo, and don’t want to spend weeks walking between death traps for ungrateful clients and nations that will never know their names. It’s dangerous, difficult, stupid, and frankly not a great return on investment. Continue reading “Player 101 – Becoming Heroic”
Today one of my oldest gaming friends left town, and it looks like he’ll be gone for a long time.
This is a friend who I have spent the last fourteen years casually talking to about games, films, philosophy, one of the people who got me into Warhammer, and one of my favourite D&D players. Here is someone who became a verb, one that will stay with us for many years to come as new players come and go, and to openly mock and criticize one another over poor behaviour in games. Continue reading “A DM’s Tale”
Another games day come and gone and what a fantastic day it was. And another huge thank you to everyone who attended and took part in the many games and competitions.
The two role-plays drew a surprisingly large audience, as well as interested players. Viking Tomato was held on the main stage in the afternoon, it was a parade of heroic vegetables and terrible… terrible puns as it ever is. Daring feats by the Cranberry Saucerer, and Rhubarbarian saw victory over a band of militarised Pringles. Mike, my co-conspirator at Quotes from the Tabletop DM’d, he recently started his own YouTube channel, Bassios!
My game started in the morning in a separate RPG room, I used Kerplunk to build an ever mounting sense of dread, and dread it most certainly created. While my attempts to implement sound failed due to technical difficulties, it didn’t stop the look of abject terror on the face of the young lady who caused a catastrophic loss of marbles.
Here are a few pictures from the rest of the day, thanks to the owners of e-Collectica and CEO Darwin T. Dodo (I’m fairly sure T. stands for the) for providing them. These pictures will be uploaded to our Facebook page, so if you see yourself, tag yourself.
The party carried on to a local pub for the die-hards who just couldn’t let go. The after-party is one of my favourite parts of the day, and I hope that even when the event starts extending into the evening that the after-party still happens.
Wheels are already in motion for e-Collectica games days next year, and we want to make them bigger and better than ever. Not to mention that the the October Games Day of 2016 will be the store’s 10th birthday, so they are looking to make it a real party. We’ll keep you up to date with the plans nearer to the time, or you can follow e-Collectica on their Facebook page for up-to-date news and info on the massive array of games they stock.
I’m busy writing the most elaborate one-shot game I’ve ever made, using D&D 5th edition as my basic format. In keeping with the season I’m going for a horror theme with a shamelessly childish twist, but I take pride in my work! No matter how childish my source material I’m working hard to keep it as traumatising as possible. When I play for fear, I go for the throat, and everything I can bring in to build atmosphere I will be using. It’s the kind of work I only put into an event-grade game.
e-Collectica Games Day is upon us, and we’re pulling out all the stops. Along with a battery of new and old games including some Star Wars X-Wing and Armada, it’ll also see the return of Viking Tomato, the ever popular fruit and vegetable based roleplay based on Quotes from the Tabletop‘s very own Mike/Bassios.
More importantly, if this games day goes well, then next year the event can get even bigger! There are speculations on taking the 9:30 – 4:30 event into the evening, and at next the next birthday party – the big 1-0 – even a mini-cosplay competition.
This is how bigger events are born, they grow from the support of the good people like you. People are coming from all over the country for this so if you’re anywhere in or near Shropshire, come down and join us. There’s still time before Saturday to get your ticket for £2.50, unless you want to pay the full £3 on the door, hey we don’t mind. Games start at 9:30 in the Morris Hall on Bellstone.
Anyway, enough of this shameless advertising. Back to work…
I’m afraid I have to put my foot down on this one. While the legend of dragons has many variations in terms of size, shape, intelligence, and powers, a dragon has six limbs! Four legs, two wings. Sorry Skyrim and Game of Thrones, but if the forelimbs are the wings you have a wyvern, no matter what it’s capable of.
With that solitary distinction in mind, let us take the classic fire-breathing, sky-borne terror and shake it up a bit. Continue reading “Remaking a Classic – Dragons”
Just a quick post today.
I have said this time and time again, mine is just one of many unique DM, GM, or Story Teller styles that everyone builds for themselves through practice and experimentation. As such, just taking my advice would be foolish, and me expecting you to do so would just be rude. A lot of people like myself have offered their own advice for your perusal, and I know a lot of you who have read a few of these articles have your own opinions.
So here is my request to anyone interested, I’m looking for anyone to discuss matters of gaming for the purpose of an occasional podcast. Aside from the fact that such conversations are generally awesome, they’re also the best way to learn from other DMs.
I want people to talk to, and I want matters to discuss. I will be trying to corner a few people at Kita next week to record our first subject: DM – Friend or Foe, but anyone interested in taking part or with suggestions for topics to bring to the table please contact us through the GOSW Facebook.
In the mean time, please entertain yourselves with a few other sources of information I have stumbled across through many years of trying to gather ideas for this very series:
Dungeon Master’s Block – A podcast that already covers a lot of matters that I’ve addressed here and a lot I haven’t touched. I’m still working my way through the series but these guys are awesome.
The creator of the above series also runs one of the better nerd-humour Facebook pages, Dungeons and Dragons Memes, not helpful but still funny.
And while I’m on the subject, please also enjoy my own website Quotes From The Tabletop, we just had a lot of fantastic new submissions and we’d love to hear some of your stories too.
Anyway, thanks for joining me time and time again for this series, and I look forward to bringing you more original content, I’d also like to work with practically everyone above. So that’s a hint about as subtle as a thrown brick with a note on it saying “Love Me!”
The simple fact of the matter is that anyone can play a game. It doesn’t take much skill picking up a set of rules and start playing by the numbers, even in a game as big as Pathfinder, D&D, Rogue Trader, games that deal with minutia on a fine level, you can learn very quickly how to play and incorporate every little rule into a well structured narrative.
The actual talent is in the acting, occupying, and even becoming the roles you play, and creating living entities from the page of numbers. As a DM it’s a great thing to practice yourself and encourage amongst your players, as it’s this skill that leads to the most memorable moments, and also has some fantastic benefits for real-world application. Continue reading “DMing 101 – Pure Roleplay”
Oh there’s a wealth of powers at your disposal as a DM, deception, impossible odds, the very style of your play is a weapon in the right hands. You have to be careful with how cruel you are to your group, don’t forget that most of them are designed to fight, not chase shadows, or run screaming. Let them engage in the action sometimes, give them a few fair fights to make let them feel useful, but there are plenty of other tricks you can use to keep players guessing and second guessing, whilst still giving them chances to be the hero. Continue reading “DMing 101 – Dirty Tricks”