Some context: Every year I have run a Christmas themed game for one of my local gaming groups. The first one was supposed to be just a one shot, an overly dramatic story of a band of misfit toys who escape the island (really a peninsula), to return home, lead a revolt of the Candy Folk against the cruel tyranny of the Fey Lord Klaus and his wicked elven wild hunt, and reinstate Bannock, Gingerbread King of Candy Folk. And because I can’t control myself, this became an ongoing story, four years strong. This will be the first year since 2012 in which I have not done a Christmas game.
What can I say? I’ve felt rather uninspired in that regard and other projects are taking off rather nicely. So for now, the Dark God of Candy will have to wait to reclaim the world, here instead is an encounter table which sees a nondescript party of 4-6 Christmas themed adventurers level 2-4, wandering the frozen wilderness in an effort to evade Santa and his sadistic brood. It assumes information from the D&D 5th edition Players Handbook, Monster Manual, and Dungeon Master’s Guide.
It’s been a long time…
There’s no point in orchestrating every little event in the world, it’s a lot of work for next to no reward, but if every little event is pure storyline then your world becomes bland and featureless. You can fill the quiet moments with quick little scenes and randomly determined vignettes, it’s a classic method of space-filling and a great opportunity to breathe life into your campaign. (more…)