Some time last year I made this, the Pandemonium spell list. Well, it sparked something, and for a while now I’ve been picking away at a project that creates sixteen new wizard subclasses, one for each of the outer planes. Today I present the polar opposite of Pandemonium, Arcadia, a plane of law in the name of the greater good, the pursuit of perfection and harmony by rigid obedience and tireless work.
This will be the fifth complete wizard school, with Pandemonium, the Nine Hells, Mechanus, and Ysgard, with Hades and Limbo close behind. The completed product will be published somewhere as a downloadable pdf from The Shropshire Dungeon Master.
Continue reading “Dungeon Situational – The Arcadia Spell List”
Let us suppose a variation of magic that does not manipulate a natural force ever-present in the world. Instead let us consider a school of magi who pull their power from the realms beyond the material, reaching into the turning gears of Mechanus, the glorious light of Celestia, the feral twilight of Ysgard, or – as presented here – the twisting tunnels, the ever blowing gales mingled with the howls of souls as they shred and dissolve into the headwaters of the Styx, Pandemonium.
The spells here are selected with a view to their aesthetic relation to Pandemonium, which borders the roiling chaos of Limbo and the demonic halls of the Abyss. Pandemonium itself is predominantly home to demons, a handful of damned souls that endure the winds, and a few evil or mad gods who have come to build their realms within. The spells are heavy on necrotic forces, death, madness, and eternally howling winds. Continue reading “Dungeon Situational – Pandemonium Spell List”