Among the many weapons in the DMs arsenal, often we overlook the idea of curses. Monsters and traps aplenty, puzzles and challenges, sure, but a curse is something wholly other. Disease is frequently too random, we rarely use disease because it is not something earned through foolish action, but a curse can be laid upon a player who does something foolish, or stumbles across something terrible.
These curses broadly use Dungeons & Dragons 5th edition rules, but can easily be adjusted for other systems and settings.
Ever hear of Tucker’s Kobolds? If you have then you know that a half-dozen hit points does not mean an easy fight. In this week’s Dungeon Situational I’ll pitch a few ideas for the kinds of traps that kobolds may construct given their stature, disposition, and available resources.
As usual I’ll be using D&D 5e rules, but all rules and numbers can be adjusted to suit your campaign in other editions, systems, or for varying levels. (more…)