UKGE was huge this year, and Chris and I were two incredibly busy people all weekend, it’s a wonder either of us had chance to talk to the other. In fact if we hadn’t perhaps we’d have seen everything, played more games, chatted with more developers, designers, dug into the playtesting tables to find some new nugget of talent among the up and coming game designers who find their break at events like UKGE, or refine their ideas to try again next year, and maybe we’d have squeezed in a few more seminars.
Perhaps we’d have found the fabled “Press Area” that we’re reliably told exists somewhere. Continue reading “UKGE 2018 – Best Bits”
This weekend (1st to the 3rd of June) was UKGE, which saw a tremendous turnout of nearly 22,000 geeks and nerds, a dramatic increase on last year and it showed in the density of packed halls of the NEC on the Saturday. Even the Friday was a bustling affair, with space enough to breath and manoeuvre, but every stand was still surrounded and occupied with interested punters, tables filled with gamers.
For me, this year was all about the RPGs. I went in knowing that I wanted to meet up with Will from Inked Adventures, whose gaming accessories I recently reviewed, and whose designs I also incorporated into the design of the Shropshire Dungeon Master business cards. I also had the opportunity to meet up with Creighton Brockhurst from Raging Swan (I may have mentioned I’m a fan) to talk writing and role-playing for half an hour between shopping and seminars. Continue reading “UKGE 2018 – An RPG Heavy Year”