Hey Joel, you’ve published your articles a little late this week.
It’s that time of year again. We headed out to Birmingham to cover as much as we possibly can in the 2019 UK Games Expo. Sadly this year we were one reporter short, so we have probably not been able to cover as much as we normally would, although I did manage to bump into Joel! UKGE is a great time to launch and/or have your Kickstarter running. As I went round the show I picked up and spoke to as many creators as possible, so today I wanted to start with the projects that are currently live.
We are preparing ourselves to attend UKGE again this year and believe it or not, I still have not had the time to review one of the games we were given last year. BARPIG is a competitive card-based party game with social group activities, and some elements where you can mess with other players.
Sins takes place in our own world, a century or more from now, which is in a post-apocalyptic state. Civilisation as we know it no longer exists, areas of the world are now hideously scorched by nuclear attacks and others have returned to their natural state.
I met co-creator and development team lead Sam Sleney at the 2017 UKGE, where after the past 6 years or so he had been developing the game and was heading to Kickstarter. I caught up with him again at UKGE 2018 where the game was nominated (and won) for the People’s Choice Best RPG award. He very kindly gave me a copy of the prequel scenario, Dead City, which is basically a quick start. Before I dive into this article, I just need to quickly apologise to Sam, because I have taken so long to get this overview out.
If you have been to any sort of convention or expo, then you have probably had some interaction with a volunteer at any given time. In fact, I would say that without the help of volunteers, then some of the events, especially an event like UK Games Expo would be a lot smaller and less awesome. Volunteering is a great way to attend an event for a low cost, as well as a way to give back to your fandoms. You can use that as an opportunity to get to see a new town, city or even country, if that is part of the opportunity. You’ll have to pay for your own travel to get there (sometimes your own accommodation too) but after that, there is usually very little to spend for.
In the first part of my UK Games Expo Kickstarter roundup, I mentioned a game involving Goblins by Room 17 games called Miremarsh. Now that the Kickstarter is live I listened back to the play through that I recorded at UKGE this year and wanted to give my full opinion on it. As per usual, we would like to remind you that this is a Kickstarter Campaign and as such things can change, so some of the information here may be out of date by the time the game is published.
Ok, so what has taken place since last I talked on the subject?
I also have an interview I must transcribe from UKGE, seems like an era ago at this point. I found that a lot of people with whom I discussed the matter were actually very interested in the idea of a GM for hire, not just prospective future customers, but RPG companies curious to see what suggestions they could offer on how to further the idea and how I might diversify my genre portfolio. Expect more sci-fi from me in the future, I’m starting to toy with some ideas using Era: The Consortium rules and lore, at least one game of Honey Heist.
A rather substantial number of my business cards vanished from me over the weekend, so a new design is required. On the subject…
A New Logo
Tim worked closely with me to produce a logo for the company, coming up with a core concept that I liked the sound of, and working with me to develop something to which I could refer. The coat-of-arms like template has been toned down from the initial vision which included swords and dice bags, both to keep it simple as a good logo should be, and to make Tim’s life easier as my own graphic design skills are rather lacklustre.
Then, opportunity arose for a professional graphic designer to produce a logo for me for free. So I sent along an abridged version of the conversation with Tim, his original design, and the font he found. This was what I got in return:
Still waiting on a higher-resolution version, and I’m definitely keeping both on hand. There’s no reason why – if everything goes well – I couldn’t commission variations of the logo for various genres, and dare I say animations? I do. I do dare say it. Either way, expect new business cards.
“But Joel” I hear you shout, I have rather spectacular hearing and can hear people shouting my name from great distances. “Where can I get one of these wonderful new business cards?”
Ok, well, first of all, they haven’t been printed yet. Second, that’s a weird thing to want, but… fine, I guess? And three, CoxCon! CoxCon is a convention for YouTubers and Livestreamers running from the 21st to the 22nd of July at the International Centre in Telford, that is itself Livestreamed on Twitch. I anticipate the standard array of traders, stage shows, meet and greet opportunities and the like, but I also expect to be surprised, paradoxical as that may be. If you’re going to be in Telford on the 22nd I will be there too, either hastily cramming in games and some casual advertising, or walking around enjoying myself and chatting to folks. I might see you there in some capacity or other.
This will be crammed in between GeekOut Shrewsbury on the 19th, Amecon on the 26th, and shortly followed by…
The Oswestry Library
This was originally going to be advertising, but two of the four games I will be running are all but full.
On the 4th and the 18th of August I will be running pay-per-head games, from 9:30 – 12:30 for the under 16s, and from 13:00 to 16:00 for ages 16+, hosted by and in cooperation with the Oswestry Library. If all goes well it might become a regular event, and I’ll be taking the idea to libraries around the county. If you would like to see me in your local library, and if you’re interested in getting a game in, ask them to get in touch via my Facebook page.
Side note: In addition to the thanks I already owe the Library, thanks too must go to 2-Minute Table Top, who is content for commercial use of his maps and art packs so long as he gets proper accreditation. This is it, thanks, love your work.
Now, the under 16s games are not attracting the interest I would have hoped for, although I admit there was a serious delay on my end getting posters prepped and ready to go into schools in the local area. I’m hoping that my recent tour of town might raise some business on the day, but still, I remain optimistic about the future of the endeavour as a whole.
And by “whole” I also mean this entire endeavour. The push to turn my hobby into a job is taxing, and fraught with the possibility of hating the driving force of my life. As it stands, I’m remaining hugely positive. But all of this merry banter is not finishing the write-up for A Parade For Thieves.
See you all soon.
Land some flip tricks, grabs and grinds to try to create the best line in this skateboarding card game brought to you by the folks at Blue Donut Studios who are based in Portsmouth and gave us a copy of the game for review at UK Games Expo 2018.
A belated and very short article today as Joel is not feeling too well. So instead here’s our end-of-expo round up conversation, kindly edited by Tim.
Don’t forget to subscribe to the GeekOut YouTube channel, where we deliver yet more geeky content, Tim’s “Let’s Plays”, more interviews and conversations, posted sporadically when we have content to share.
I mentioned in my UK Games Expo Kickstarter Roundup that while I was at the event this year, during my lunch I was set upon by pirates. While my initial thought was that they had turned up for the Viking LARP, but not read any of the memo’s, it turns out they were a mother and son team peddling their wares. Amongst their wares was a board game called the Pirates Of Penryn, but sadly I was not able to play a game during the Expo. It took a few days and a bit of back and forth with e-mails, but Caitlin wrangled up a magic eye so that I may see a game in play and indeed take part, albeit virtually.