Game Design with Timlah – Unity Assets

In this weeks Game Design With Timlah, we look at Unity and the Unity Asset Store. Support people who create awesome content for you to use in your very own games!

The next step is to understand what an asset is. This post is more of a quick, simple look at Unity, showing you what it looks like and what we can do with it. It’s amazing how many people will start up Unity and be overwhelmed by the amount of stuff there is to do and see, as well as for people to expect that everything will be there, ready for use straight away. Sadly, asset creation takes a long time, so this mini-series of Game Design With Timlah might take a temporary hold whilst I develop content for the game.

However, let’s look at some of the core features of Unity’s asset management and what it can do for us!

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Game Design with Timlah

Now I feel it is time that I take to the challenge, put one foot in front of the other and start to make my very own adventure game. I mean after all, how hard can it be? Thanks goes to Rezzed for rekindling a latent interest within me and it’s up to YOU to help me shape this game.

Look through your Steam library, or your XBLA account. Perhaps you opt for PSN, or an OUYA? How about Android or iOS? One thing that you’ll likely have started to dabble in at some point whilst on any of these platforms are indie titles. While I attended Rezzed, I was lucky enough to get my hands on some upcoming new titles – Indie titles which were great fun.

Something else happened whilst I was there; my latent interest for developing games has come back to me. It’s something I’ve not delved too deeply in for a while, but I decided I wanted to make a devlog of kinds… and I want you all to help me through this. I want to make a game and I want people to see the progress I make along the way. When it’s made, it’ll be hosted on GeekOut South-West, free to download and play. Criticise me as much as you want, this is why I want to indie dev for you all, a game I’ve made with your feedback.

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