Steam sales means that I get to pick up titles I’ve sought after at a great price; let’s be honest, we’ve all been extra tempted by Steam sales – And recently, Steam put up a sale for all DragonBall related games and lo and behold, the fighting game DragonBall FighterZ came up in that list. Anyone who’s ever read this website before will know that I do love a good fighting game. When DragonBall FighterZ first came out, I was hugely interested. It was a massive success story that was able to quickly rival the other 3v3 or ‘tag’ style fighting games, especially as it’s been a while since the last big one.
Ratchet & Clank 2: Locked and Loaded, (or Going Commando in parts of the world where innuendo can be in game titles), was released in 2003 on the PS2, one year after the first game. The game begins with the duo appearing on an interview, lamenting the fact that no one needs a hero nowadays.
Objection! At least that’s what I would say, except in this example we don’t need to object to anything. Instead, we just need to point out contradictions politely and in the most effective ways possible – With cold hard facts. Thankfully, we have a professional duo to help uncover the facts of these murder cases, in a pun-filled game akin to Phoenix Wright. If you’re a fan of courtroom games, then this is definitely one you should add to your list. Before you do, come check out our thoughts on the bird-based Aviary Attorney. Before I continue with this review, a huge thanks to Vivi who sent me this game as a gift on my birthday. You know my sense of humour far too well!
On an unsanctioned mission, not approved by the vatican, we find ourselves playing FAITH. A pixelated horror game that can be found on Itch.io. In usual fashion, indie games and horror seem to go hand in hand, but how good is this one? What makes this one so thrilling? Does the religious theme have anything controversial thrown into it? I decided to check it out for myself, as I delved deep into the world of FAITH – And who knows? Perhaps if it’s requested, we could move onto FAITH: Chapter 2? Anyway, here’s what I thought of the first title.
Ratchet & Clank is a series of 3D platformer/action games developed by Insomniac Games, then known for developing Spyro the Dragon and known nowadays for developing Sunset Overdrive and Marvel’s Spider-Man.
In this series of articles, I’m going to talk about the original 3 games, covering off their major features, plot, equipment, control, and how it felt finishing them today. I’m going to be upfront, these games were some of the first I played; I still adore them today 15/16/17 years later, so gushing may occur.
With that out of the way, let’s get started.
When I first picked up Doki Doki Literature Club, I knew the sort of wild ride I was going to get into, thanks to the surge of popularity the game enjoyed on release. I played this a while back, so coming back to it now to review feels almost nostalgic. I noticed I somehow never reviewed the title back then and I wanted to at least review it once, especially now the hype is done. After all, there are still recommended videos on my YouTube feed, all to do with this seemingly innocuous title. So what makes Doki Doki Literature Club so good?
Last night, whilst playing Elder Scrolls Online, I managed to finally do something that had taken me months to do. I cleared Veteran Maelstrom Arena with no deaths, giving me a brand new title in the process, The Flawless Conqueror. Arguably the hardest solo content in ESO, I was so chuffed to have done it at last. To make it better, I did it on a class that doesn’t often get through Veteran Maelstrom Arena, as showcased by the lack of entries on the leaderboard. Today, I’d like to step back, chat about gaming achievements and open this up to you, to share yours with us.
One of the more common genres on phones, at least from what I’ve encountered, are these hero collection/Gacha games. You can call them an RPG if you want, but the main premise is to collect heroes, upgrade them and work through the campaign. This is another one of those games, where you are presented with a series of campaign stories, as well as dungeons and PvP content, all so you can get the best heroes and gear, upgrade them all and make the best team possible. Whilst the premise isn’t unique, the way the game presented itself looked great, so I gave it whirl.
Many video games, especially PC based ones, allow you to modify them. You usually are given a restricted API to work with, allowing you to manipulate the game in specific ways. Normally, you can’t really break the game per se, but you can indeed mess up with mods. But when you make a killer mod, people worldwide can benefit from it. I found a niche issue in Elder Scrolls Online, which I am writing a mod for.
This article is just a discussion about how I go about learning what I need to make a mod, as well as some info on the mod I’m working on.
A parody of gaming auteurs, The Magic Circle presents itself as an incomplete game that you are playing while it is under construction, right down to the hovering cameras of the admins floating around openly discussing the development process. A black and white fantasy world filled with monsters and wonders, and placeholder objects, unrendered models, floating production notes, object interactions filled with placeholder text, and pieces of an old game spliced together with the new content.
I have not finished this game… but I still have some thoughts… (more…)