So far Marvel’s roster of villains has been good enough. Outstanding examples are few, but they rarely detract from the quality of the film and have never been so bland, poorly motivated, and misinterpreted as to match up to Jesse Eisenburg’s portrayal of Lex Luthor!* Most appear for a single film, and are gone for good by the end because most of the heroes in the cinematic universe aren’t so foolish as to keep their rogue’s gallery imprisoned, they just go for full blown obliteration.
Two villains have never completely faded. Loki has stuck around as beloved fan favourite and loose moral canon, and because Tom Hiddleston is having too much fun with the role. The other has yet to take his place in the front lines of action, but has been pulling the strings of Loki and Ronan the Accuser, and perhaps more since the earliest days of the Cinematic Universe. The Mad Titan, Thanos. (more…)
Ahh, it’s good to be back!
It has been around a year now since my first article here, indeed my first article anywhere, so it seems only right to revisit my favourite topic, and a particular subject I’ve been looking forward to discussing.
Welcome back you lovely lovely people!
Murder hobos is an affectionate term for player characters. These are people for whom reckless endangerment is a way of life. They sleep outdoors, kill en masse with the most tenuous motivation, and no matter how much money they accrue throughout their career they will never buy so much as a house, or even open a bank account. (more…)
Last week I said that we’d be looking at a ‘missing person’ storyline. When you begin writing your campaign, write down whatever key information springs to mind first, important scenes, people, things you may not want your players to know about yet. Once you’ve got those first few ideas, then put them into a rational order, because I can tell you before we begin, the order in which this article is published, is not the order it was written in!
In DMing 101 I’ll be giving generalized advice on how to run a tabletop role-playing game. The articles will not presume any knowledge, except being able to read. And maybe knowing what dice are. And paper. And a computer. Maybe some other stuff. I’ll also presume that you can remember that DM means Dungeon Master. Some people call it a Game Master or GM, but I don’t. Suck it up.
There are a few quick start guides on how to DM out there, but DMing 101 will offer a fairly easy set of tips that a novice can follow to make his/her games something truly memorable.